The minimum hardware requirements for Stranglehold are double that of Bioshock.
Stranglehold is a game I’ve had my eye on for a long time. The Midway title, to be released later this year, will be a follow-up to one of my most-watched films; John Woo’s blood-opera flick,
Hard Boiled.
With a body count of over 300, the film is famous for the stunning action scenes that form the backbone of the Hong Kong blood-opera genre. The signature scenes of the movie include a single two minute ‘long take’ scene where the heroic cops fight off dozens of Chinese Triads in a maternity ward as the violence spreads out to multiple floors.
The film is a perfect basis for a game and, with Chow Yun Fat and John Woo both lending their input and names to the game, it’s a sure thing that
Stranglehold will be one of the years top titles.
The bad news though is that if you want to run the game on your PC then you’re going to need some heavy-hitting kit to get the most out of the
sandbox-style Max Payne-alike.
OS: Windows XP SP2 / Vista
CPU: Dual Core Processor
RAM: 2 GB RAM
GPU: Nvidia 7800 or higher / ATI x1300 or higher
Disk space: 15 GB
And those are just the
minimum requirements, meaning that Midway reckon
Stranglehold needs twice as much RAM as
Bioshock.
Loathe though we are to say it, it looks like a fair number of people will be grabbing
Stranglehold for the PlayStation 3. On top of this, picking up the PlayStation 3 special edition version of the game means you’ll get a free copy of the original movie too.
Want to boast about your rig, or whinge about not being able to run the game?
The forums are the place for that.
Still 2gb min ram?!!! What they doing with that vast amount, installing the game direct to RAM for best performance?!! ;)
Would be interesting to know if the game has native or patched support for 64bit if at all.
As for dual core requirement, would the people out there still running older machines with hyperhreading be ok to run such a game I wonder.
Soo, looks like i'm going to be poor(er)
I once heard hyper threading described as a method of turning one relatively quick cpu into two very slow ones. So i would doubt it would help.
Figured that may be the case.
Actually you have it mixed up, minimum requirements mean the minimum required to install the game, not play it at good settings. Recommended hardware is what you're thinking of, which is always on there anyways. If this is the minimum for this game, I can't imagine how ridiculous the recommended hardware probably is.
Why is there no mention of Xbox360 in there considering it's on all 3 (PC, 360, PS3) platforms?
Thank goodness I meet the rest of the requirements, I'd be ****ed off if a PC I put together six months ago is now out of date.
The X1300 / 7800 video card requirements were probably cited as minimums due to their widely-offered frame buffers (512MB) rather than their scene rendering power; I refer back to the 15GB of content.
Smooth :/
GASP!
Could the 360 already be out of date as to play the latest games?
That would suck. It would be like the Wii, except actually trying not to suck.
Lord knows the 360 doesn't have 2gb of RAM in it...
EDIT*
OMG Where from Dougy?
360 :p On xbox live. Came out today. 1.3GB
EDIT: Sorry, I'm a bit hyped up from it. Bigger post below :P
So getting this!
There's stand-offs where you have "Tequila Time" (slow mo) and you have to kill about 5 people one at a time, similar to Ultra Aim.
Environment interaction is HUGE, you can shoot signs down on top of people, slice people in half, blow stuff up and a lot more. I killed someone into a basket of oranges and I just saw oranges fly up where he died. You can slide around on all the environments (great and confusing in the market area) and you get bonus' for killing people in special ways.
Only annoyances are theres very little ammo holdable for shotgun (12 rounds) but there's no reload on the pistols, which is nice.
Now that would be fun.
\o/ :D :D :D
guess what im downloading lulz.
Negative that, only a single player. I can't see a multiplayer working because of the slo-mo.
it's there to be used ;)
lol, the 360 has more RAM than any other console before it, in terms of a console 512Mb is huge, it helps that it doesn't have a bloated operating system to run as well.
As for the game, I thought it was fun, but disappointing from the videos I saw, it seemed a lot less polished that the preview videos. The graphics aren't particularly amazing like from the videos and it's just about running around shooting people, not much more to it than that.
hmm you just described the server im looking for... lol
I almost make the min should have made the windows partition bigger, for some strange reason i only gave in 20gb.
Same here. Me.
i guess that ima have to put about $2000 more into my build budget!!! geez!!!:(
well Joe? ;)
Same would be 2 but one is still playing with a P4 atm. Shame that i cant run it with my lowly 1 gig of ram. But then again 1 gig dual channel is massive improvement from 512 single on a lappy. And i still stand by my claim that the game should be made dx10 only with 2 gig of ram needed, as how many people do you know running xp64? More people will run vista 64 now though.
Trouble getting in touch with PR at the moment - they're all over the place handling Pre-Leipzig stuff - but I should be hearing back from the developers by tomorrow morning at least. No worries - I'll find out for you ;)
You cant get your dual core CPU to work twice as hard with HT enabled, i don't actually know quite what HT does, but its not really a big advantage
If you have a quad core CPU under the hood, it would say so, dual core with HT is not anywhere close to a quad
i just checked wikipedia
http://en.wikipedia.org/wiki/Hyperthreading
there isn't really anything definitive there, but it would appear hyperthreading isn't just a 1/0 - there are some changes to the chip to do it
It wouldn't cost that much to make/buy a computer with that, i would guess less that £600
I thought that no one could actually get their hands on the 7800 512MB?
Nah, you just need more tequila time!