Lucasarts new console game, Fracture, should be available next summer

Lucasarts new console game, Fracture, should be available next summer

Lucasarts has released the first details about its new console shooter, Fracture today.

Planned for release this time next year on the Xbox 360 and PlayStation 3, Fracture will be set amid a future civil war between the cybernetically enhanced humans and the genetically enhanced humans.

More importantly, it's not a Star Wars title.

The game will also show-off Lucasarts new "terrain deformation features", which will allow players to restructure the battlefield with fancy gee-whiz weaponry.

Not much more has been confirmed beyond this, but we know that the player will take the role of Mason Briggs, a demolition expert for the cybernetically enhanced faction, who'll use weapons like tectonic grenades to win the war in the name of slightly more low-tech justice.

The game will be developed at Day 1 Studios and more details are available at the official website, along with some pretty concept art and screenshots.

Worried that Lucasarts can't do anything other than Star Wars games, or excited by another game promising dynamic terrain? Share your thoughts with us in the forums.
Quote Bindibadgi 3rd May 2007, 11:36
Tessellation at its best?
Quote Tomm 3rd May 2007, 11:39
Pfft, Red Faction on the PS2 was released ages ago and that had 'terrain deformation' or whatever you wanna call it. It's still cool though.
Quote DXR_13KE 3rd May 2007, 12:38
i also remembered red faction, especially red faction 2 with this cybernetically enhanced humans thing.
Quote Veles 3rd May 2007, 13:17
Bah, I was hoping it would be something original, i.e. not another FPS. I want monkey island damnit!
Quote Snaek 3rd May 2007, 13:23
I've always liked the idea of terrain deformation, but I felt it was too limited in the Red Faction games, especially the second one. Though that was probably because of hardware limitations. This game looks interesting, I'll have to keep my eye on it.
Quote Paradigm Shifter 3rd May 2007, 15:06
I dunno, I want a sequel to X-Wing Alliance. :D
Quote Bladestorm 3rd May 2007, 15:09
I was going to say I hope they get the scale right, since I've never been able to take seriously most fps about a "war" since planetside when on a good day you might have 200 players fighting over a base, with tanks, artillery, fighters, bombers involved, as well as desperate stands at sub-bases on the periphery with either the defenders trying to hold on or retake a tower that had just been lost to deny the enemy easy reinforcements. But then I realized "console game" and that its coming out on 360 and PS3 .. so I don't really care ;p plus its not like either is going to have the memory to really do scale justice I suspect.
Quote CardJoe 3rd May 2007, 15:39
Quote:
Originally Posted by Veles
Bah, I was hoping it would be something original, i.e. not another FPS. I want monkey island damnit!

Veles for teh win!
Quote Javerh 3rd May 2007, 16:59
Nethack had terrain deformation...
Quote CardJoe 3rd May 2007, 17:06
Nethack had everything. Best death in nethack btw:

"You are carrying too much, you fall down the stairs. You land on your sword. The sword was poisoned. There is a cockatrice here. The cockatrice turns you to stone."
Quote Breach 3rd May 2007, 18:07
Sounds like a refreshing departure from their typical games, which I think in the past have been pretty good themselves. Curious to see what comes out on the other side
Quote webbyman 3rd May 2007, 21:16
Quote:
Originally Posted by Veles
Bah, I was hoping it would be something original, i.e. not another FPS. I want monkey island damnit!

pffffft

monkey island was amazing! :D
Quote DougEdey 4th May 2007, 09:26
Quote:

I think I just saw every single law of physics broken
Quote Tyinsar 8th May 2007, 00:58
Monkey Island, Day of the Tentacle, ... were great but I'd also be quite happy with another title in the Knights of the Old Republic series.

Otherwise, Bah, good old Scorched Earth (best Artillery variant ever :D , even better than the best 3D version) had terrain deformation as an almost essential part of the game. ah, the memories :)
Quote Bauul 8th May 2007, 13:28
Ah it looks like fun enough. Though to be honest real land scape deformation I've yet to see. What I'm waiting for is a situation where blowing a hole in one side of a rock arch will cause the whole arch to fall over as a native part of the physics engine, and no-one's come close to doing that yet. Though I imagine given the insane amount of processing required to do that in real time we'll need to wait for the next generation of physics cards to come out.
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