"Lock and load" - Halo 2 will grace monitors everywhere on May 8th.
Love it or hate it, there are few who can deny that Halo is probably one of the true successes of FPS games on consoles. To many of our readers, it's the holy grail of shoot-'em-ups, whereas to others it's just average. But either way, the title blew away previous console expectations for the genre, something that hadn't been done since
Golden Eye on the Nintendo 64.
The success of
Halo 2 for both Bungee and Microsoft has made it an obvious first choice for the first connect for the Windows Live service, a parallel to Xbox Live. To do that,
Halo 2 needed to be released on PC first. So now
its date has come - May 8th.
Of course, what hasn't been discussed as much is the missing interoperability. Windows Live is meant to duplicate a console-like experience, but not every game will work between PC and console. In fact,
Halo 2 will not even be the first game to include this feature - that honor is reserved for
Shadowrun, a game not due out until June.
Whether
Halo 2 could be patched after that is uncertain, but for now it will just be Windows vs. Windows. Microsoft blames this on Halo 2 not being designed for the Xbox 360 to begin with. Apparently, since the game isn't written for the 360, it can't be adapted to play cross-platform. However, since the original Xbox was even more like just a computer than the 360 makes this a curious statement.
Much like the Xbox Live service, Windows Live will have a bit of pay-to play. It will set you back $50 USD per year for a gold membership, which allows you matchmaking. It is also required for you to do any of that cross-platform gaming mentioned earlier. Whether this will offer any legitimate value over other online solutions has yet to be determined. Unlike the bBox, which holds a rather captive audience, the PC has several services that provide the general functionality of Live, though maybe not in as neat and tidy of a package.
Do you have a thought on either
Halo 2 or the new Windows Live? Is it not quite what you expected, or does it sound like it will do what it should? Tell us your thoughts
in our forums.
And anywho, I thought Halo 2 wasn't that great? At least that's the impression I got off my brother - he seemed to think the single player was pretty dire, too short and didn't conclude anything. Yeah, I know Halo 3 will pick up where the 2nd left off, but still, he was pretty disappointed.
And regarding the PC->360 multiplayer (if/when implemented), I'm assuming it'll hook you up with players of a similar calibre? Otherwise the poor 360 owners will just get completely owned by the keyboard & mouse using PC nuts...
Multiplayer was awesome though for a console.
Games for Windows Live does this automatically for you. So basically if you are awesome with a keyboard and mouse and someone else is as good on a 360 you will be put together.
I think it works of your voice chat aswell, so whoever keeps shouting "****ING CHEATING N00Bs OMGze34ere WTFOMGLOLBBQFATSAUCE" gets put onto a server for pratts.
Halo 2 had its time on my old xbox before getting rid of it. The year is for Halo 3 and not revisiting the old.
move on.
I have to wonder if this move is less about getting existing PC players to use Live, as it is an incentive to get 360 players onto PC.
They couldn't give it away free, otherwise that would upset people paying on 360.
Some Have said that Halo 2 should have been the minesweeper of Vista. While a neat Idea, thats pretty unrealistic unfortunately. However, I think it would be a very smart move to include Halo2 with a 1yr Games For Windows Live subscription. That would soften the blow for PC players, and be a reasonably "fair" thing to do. I think you would see decent adoption rates. Some may say that's a bad deal for Microsoft. But face it, it's a Service providing features most of which are already Free, and a several year old Console Port. $50 (USD) seems pretty reasonable for the pair.
Obviously this will never happen, but thats probably the only thing that would get (me), a PC gamer who doesn't already have a 360, using the service and/or playing Halo 2 on PC. Heck, having a Live account gives me more reason to own a 360, which is a double win for Microsoft.
Aggies
It's for that very reason that I've pre-ordered my son one of these XFPS for his 360...
http://i32.photobucket.com/albums/d40/DavyDuncan1955/Game%20Controllers/XFPSforXbox360.jpg
Dunno how well it'll go down, if (/when?) he starts winning all the skirmishes he takes part in online though :D
I would think it'll give him an advantage, so it might not sit too well with console die-hards
I won't be able to find out for sure, until they get that XFPS in stock/send it to me... but I honestly don't expect acceleration/mouse movement to be much of an issue, given the much higher resolutions (is that the right word?) mice use these days?
You can even adjust a few 'on the fly', so if you're finding pointer movement too slow, you can up the speed at which it moves during gameplay, by simply pressing a button!
There's no need to quit the game you're playing to change its speed B)