"Don't steal me!" - Hollenshead talked about piracy, including the theft of Doom 3. All we can ask is "Why?"

"Don't steal me!" - Hollenshead talked about piracy, including the theft of Doom 3. All we can ask is "Why?"

The GDC conference is always an interesting one to follow, even if some people think otherwise. It is one of those shows that is run by developers, presumably for developers, and doesn't always come off cleanly to the public. We imagine that must be the case for why the CEO of id Software talked about piracy - again.

It seems like just last year that Hollenshead stood in a panel of industry members to discuss piracy. Oh, wait, that's because it was. At E3, Todd and others from the industry went on to say how rampant piracy costs the industry billions, and game developers would stop producing games. A cautionary note was sung about developers moving to consoles, where piracy is nowhere near as rampant.

In fact, the same tune was sung in 2005 in an interview with Forbes. During that interview, Hollenshead blamed publishers for turning a blind eye, leaving developers to pay the price. Of course, it's very rare that a developer studio is paid based solely on units sold - but the RIAA has proved time and time again that there is little place for fact in a discussion on piracy.

The story at GDC 2007 held a new twist, though... oh, wait, no it didn't. Hollenshead blames piracy for the decline of PC gaming and western civilization, explaining that the software thieves were the primary reason for Enemy Territory: Quake Wars being forced to be developed as a multi-platform title. The moral of the story? "Casual gamers" don't understand how piracy hurts the industry, and devs are running to consoles.

There's no doubting the fact that piracy is an issue on the PC and Hollenshead did make some good points in his keynote. However, he seemed to put the blame for his company's decision entirely on the piracy problem. We think there's more to it than that though, as around 41 percent of homes have at least one current-gen console. This generation of consoles is an emerging market and emerging markets are always a great place to make a buck or two.

Of course, there might be something to his logic - just look at Doom 3. Had many of us not played it before a trip to the store, we may have actually bought it thinking it was any good. Maybe piracy does hurt sales, in that respect...

Do you have a thought on Hollenshead's speech? Tell us about it in our forums.
Quote Baz 13th March 2007, 13:56
But Et:QW is an online only game, which you HAVE to buy to play online? Piracy of online only games (such as BF:2, World of Warcraft) is practically zero, as there's no point in playing it singleplayer (or on a private server in the case of wow).

Sounds like a cheap excuse to justify the delay of ET:QW to make a few dollars out of the xb360 and ps3 markets.
Quote orb 13th March 2007, 14:00
Quote:
Originally Posted by Baz
But Et:QW is an online only game, which you HAVE to buy to play online? Piracy of online only games (such as BF:2, World of Warcraft) is practically zero, as there's no point in playing it singleplayer (or on a private server in the case of wow).

Sounds like a cheap excuse to justify the delay of ET:QW to make a few dollars out of the xb360 and ps3 markets.

Actually if you know what you're doing you can get keys quite easily what work online
Quote aggies11 13th March 2007, 14:57
Re: Orb, if I'm not mistaken that isn't piracy, as much as it is "theft" :P

There are ways to "Pirate" online games, but they are not nearly as attractive/simple as for singleplayer games.

Regardless though, of all games, Online (Authenticated CDkeys) would likely be the ones that are least affected by piracy.

Aggies
Quote DriftCarl 13th March 2007, 16:03
Its pritty simple. make good games and people will buy it. What is wrong with Valves system? How many people actually pirate halflife 2? everyone I know has a legit steam account and has bought HL, HL2 and episode 1. And I will continue to buy the episodes, as long as they keep me interested. I have seen HL2 on torrent sites but the downloads are no way near those of other games such as doom3. I will also buy UT2007 because that seems like an amazing game. you also need a legit key to play online.

So to sum it up, good games need good secure multiplayer environments, a good plot and great gameplay.
Doom3 lasted an hour for me before I uninstalled. Same with many many other games. I simply dont have enough money to buy every game that comes out promising to be the best game ever without actually trying it out.
Quote orb 13th March 2007, 16:05
Quote:
Originally Posted by aggies11
Re: Orb, if I'm not mistaken that isn't piracy, as much as it is "theft" :P

There are ways to "Pirate" online games, but they are not nearly as attractive/simple as for singleplayer games.

Regardless though, of all games, Online (Authenticated CDkeys) would likely be the ones that are least affected by piracy.

Aggies

Sorry, but what do you think Piracy is? If you have connections they can get you a key as easy as 1 2 3.

Piracy isn't theft, lol wtf
Quote g3n3tiX 13th March 2007, 16:39
The cost of games as well as PC hardware (to get the same result as on a next gen console) is way higher. Thats's why people prefer to buy a console, for a lesser price than PC, and it will (supposedly) last longer.
I also think the sheer SIZE of games (SupCom is around 6GB) makes it a good deterrent to downloading + piracy...
And Orb,not everyones has the right connections...you could be mine ^^
Quote Bladestorm 13th March 2007, 16:48
In the case of an online multiplayer game, essentially you are paying for a CD key, if people go around copying said keys and using them before the legitimate purchaser, they have in fact stolen them from them.
Quote bilbothebaggins 13th March 2007, 17:23
Quote:
Originally Posted by orb
Sorry, but what do you think Piracy is? If you have connections they can get you a key as easy as 1 2 3.

Piracy isn't theft, lol wtf

Piracy *is not* theft. That's why we have a discussion in the first place, isn't it??
If torrenting a program would be the same as stealing someone's bicycle we wouldn't have the discussion if it's evil. (We do have one, do we?)

SW Piracy is a copyright infringement (yes, I needed to look that up to spell it right). This is not the same as theft.

br,
-btb-
Quote mmorgue 13th March 2007, 17:43
Theft, piracy.. It's just semantics. The point is, they have the same effect, be it loss of revenue for developers or loss of quality game/s/ing for consumers.

So far, the best "anti" theft/piracy solutions I have seen have been the use of registered, online keys. True, it's not anywhere near 99% secure. But compared to physical disc protections, rootkits, complex inbuilt key algorithms, etc -- I think it's the better option.

But the way it's broadcast out, how badly it's hurting the industry, etc. How is it any different than someone stealing a car? Or your mobile? Or your wallet? I mean, major car companies (or i should say insurers) have to deal with this inevitabilty of theft. But they keep supplying more, innovative models and technology to us. So why is the gaming industry throwing its hands up so high? It's the same principle, just different medium.

If they want to stop it, address some of the deeper social issues about wealth, poverty and the pervasivness of technology, etc. People will *always* want what they don't/can't have. And bigger doors and better locks simply mean bigger hammers and better keys.
Quote randosome 13th March 2007, 18:18
Quote:
Originally Posted by bilbothebaggins
Piracy *is not* theft. That's why we have a discussion in the first place, isn't it??
If torrenting a program would be the same as stealing someone's bicycle we wouldn't have the discussion if it's evil. (We do have one, do we?)

SW Piracy is a copyright infringement (yes, I needed to look that up to spell it right). This is not the same as theft.
Right so by your logic, if i go out and download and run windows, i didn't steal it, i didn't pay for it, but i didn't steal it ?

Come on man, piracy is theft in a way

However, i believe that for example, if i go and download supreme commander, and play it, and then decide i don't like it - that i haven't really done anything wrong
If you like a game, and play it lots, then i think you should buy it, because the Dev's deserve it, and if you didn't it would just be like going to the shops and taking a copy off the shelves

It would be like going to the supermarket, if you eat a grape to find out if the bunch is OK, then that's OK
but if you go in and just eat bits of food, with no intention of buying it, that's wrong
Quote orb 13th March 2007, 18:38
Quote:
Originally Posted by bilbothebaggins
Piracy *is not* theft. That's why we have a discussion in the first place, isn't it??
If torrenting a program would be the same as stealing someone's bicycle we wouldn't have the discussion if it's evil. (We do have one, do we?)

SW Piracy is a copyright infringement (yes, I needed to look that up to spell it right). This is not the same as theft.

br,
-btb-

Just because piracy isn't walking into a store and taking the software doesn't not make it theft, you're still using software you haven't paid for
Quote Sim0n 13th March 2007, 18:38
Quote:
Of course, there might be something to his logic - just look at Doom 3. Had many of us not played it before a trip to the store, we may have actually bought it thinking it was any good. Maybe piracy does hurt sales, in that respect...

So true :P

I think it seems rather stupid blaming "punters" on this.
The problem is whoever leaks the content into the mainstream, be this a coder at the company, someone at the DVD/CD Fab plant, somebody in the shipping dept taking a copy, or just someone at the store taking a copy.
Quote TomH 13th March 2007, 19:03
Quote:
Originally Posted by DriftCarl
Its pritty simple. make good games and people will buy it. What is wrong with Valves system? How many people actually pirate halflife 2? everyone I know has a legit steam account and has bought HL, HL2 and episode 1. And I will continue to buy the episodes, as long as they keep me interested. I have seen HL2 on torrent sites but the downloads are no way near those of other games such as doom3. I will also buy UT2007 because that seems like an amazing game. you also need a legit key to play online.
My first thoughts when reading towards the end of the article were: Why have id decided that piracy is destroying their bottom line, and why do they think that they need to release more console titles to remedy it?

If they took a look at the two examples, where a great PC game doesn't account for a large chunk of torrent traffic across the Internet; Half Life 2 and WoW, they'd notice a few things:

1) These games are bloody brilliant. They've pushed the boundries, enthralled gamers and above-all else, provided a new experience for many.

2) They both rely largely on content servers.

There is the argument against not being able to play a game without your Internet connection, but for pete's sake; the 1990's called and they want their lack of Internet access back -- this is the 21st century.

And again, the question of privacy. Of not having someone snooping on you to check that your copy of xx game is legitimate. The answer is that they don't have to necessarily -- the practice of requiring a simple login/key authentication is probably deterrent enough for most.

Couple that with needing an account, specifying personal details to be used with your games, and you've got a 'casual piracy' deterrent right there. Of course some would still go to greater lengths, but piracy is only rampant because it's easy..

For instance, you want to purchase Quake 4:

i) Walk (probably drive) to the shops and pay for the game across the counter
ii) Buy game online, wait 2-3 days for delivery
iii) Download it from xtorrents.xxx within an hour, whilst you're playing another game. For free.

So what, you're lazy. We're all incredibly lazy as a species, so if it's possible these games are available to be paid for and delivered via the Internet, again, a-la Steam (and I think soon, WoW); you suddenly take one very large component out of casual piracy.. Laziness.

When it came to Half Life 2 (and the subsequent Episode 1 expansion) I of course chose to pay for it online and download it from Steam. After-all, you're only paying for a license? My 10Mbit connection makes mincement of the download times (and it'll be 20Mbit come June).

If id were to launch a content delivery service (or possibly strike a deal with Valve, whom I'm sure would love to have id on-board), possibly include a few nice new features to get more people downloading (option for a DVD to be mailed along with your order, for instance), they'd soon chop their piracy issues in half.. If not more!

Console development worries me slightly, though. Take 'Deus Ex: Invisible War'; what a way to spoil a game. Design it for the console first and hope we wouldn't notice? Halo too, what was so special about that compared with other FPS games available on the PC?

id need to stop fixing the solution, and start fixing the problem. Catch up with the industry, and above all else.. Actually make some enjoyable games! There's been hardly anything fundamentally new from them in the last few years, and if they really want people to pay for their work, they need to work a little harder at keeping it impressive or some gamers just won't see the £20-30 justified.
Quote randosome 13th March 2007, 19:39
The funny thing about console games, is that they are much easier to pirate
due to the fact they don't do as much work to protect them because they think their safe, as soon as you compromise it, then its wide open, whereas PC games usually require modified exe's, other funny fixes or whatever and even then you cant play online

So really, i don't see how consoles are better for less piracy, because its easier to pirate on them
Quote Vergil_117 13th March 2007, 20:27
Quote:
Originally Posted by Tom Hill

For instance, you want to purchase Quake 4:

i) Walk (probably drive) to the shops and pay for the game across the counter
ii) Buy game online, wait 2-3 days for delivery
iii) Download it from xtorrents.xxx within an hour, whilst you're playing another game. For free.

I really doubt it'll take an hour to torrent a copy of Q IV. I've torrented games before (which I later purchased out of reasons oh great now I need a legit one cause of patches). And it'll take you like a day or even more and since most people don't even seed maybe even longer.
Quote randosome 13th March 2007, 20:42
depends on the game tbh, i think when doom3 came out you could have it in an hour, and graw took a couple, supreme commander takes like 8 hours, but it is 6gb
Quote aggies11 13th March 2007, 22:20
"The point is, they have the same effect, be it loss of revenue for developers"

By that logic, every game I decide not to buy, for whatever reason, deprives revenue from the developers. So not buying a game is "theft". Every time I walk out of a store without an armfull of games, I should be arrested on the spot, for all the revenue I just deprived the developers of :P

At *best*, piracy is "stealing a sale", but stealing a sale, and stealing a product are not the same thing. And then one can debate the fact that exactly how much piracy is infact stealing a sale (eg. if you never would have bought it in the first place etc).

If I walk into a store, put a copy of supreme commander under my coat, and walk out. Thats theft. If I download the game from the internets, that's piracy. I'm not saying one is any better/worse than the other, only that they are different.

Aggies
Quote DXR_13KE 13th March 2007, 22:57
Quote:
Originally Posted by aggies11
*snip*
he is right.

as for id Software.... i can only say one thing.... "words out of a$$", piracy does not affect that much, 40% of my legal game purchased were due to the awesomeness of games i downloaded from the internet, so if i did not download them i would not buy them..... or the probability of buying them would be really small.
Quote Almightyrastus 14th March 2007, 00:41
I have torrented a couple of games in the past but i always had too much trouble afterwards to make them worth the hours or even days spent getting them. plus the fact that most games now are HUGE downloads now, it is a far nicer thing to get something that i know is going to work and has a manual in case of control tips needed. I think i am just getting lazy in my old age, can't be bothered with the playing about in cracking, mounting or writing out the stuff
Quote bilbothebaggins 14th March 2007, 11:32
Quote:
Originally Posted by Almightyrastus
I have torrented a couple of games in the past but i always had too much trouble afterwards to make them worth the hours or even days spent getting them. plus the fact that most games now are HUGE downloads now, it is a far nicer thing to get something that i know is going to work and has a manual in case of control tips needed. I think i am just getting lazy in my old age, can't be bothered with the playing about in cracking, mounting or writing out the stuff

Haha ... I have been thinking along the same lines in the recent past ... :)

I will take the easiest route, not the "cheapest" one.

cheers,
btb
Quote TomH 14th March 2007, 19:43
Quote:
Originally Posted by Vergil_117
I really doubt it'll take an hour to torrent a copy of Q IV. I've torrented games before (which I later purchased out of reasons oh great now I need a legit one cause of patches). And it'll take you like a day or even more and since most people don't even seed maybe even longer.
You obviously haven't ever used a decent torrent tracker.

A choice few, whom track share ratios, will annihilate the bandwidth available on your connection. A 1.1MB/sec (more if you're on ADSL2+, I'd imagine) download makes mincemeat of a 4.7GB download.

An average speed of 1MB/sec will have you a 4.7GB image in just over 80mins, which isn't far off my assumptions (which were there for example, more than accuracy). :)
Quote Lord_A 14th March 2007, 20:17
I just read BBC's article on this story, including all the comments posted by other readers, and have to say that 99% of the view so far is the one I share.

As with music, movies, & software, I download pirated games too (for all platforms not just PC)

The reason? Simple.

Download & try it first, then if I like it I buy it.
If I don't like it, I stop playing it, so therefore it doesn't cost the music/movie/software/games industry nothing at all.

With PC Games I almost always continue to play the pirated version anyway even after I have purchased the original simply 'cause I cannot be bothered changing discs all the time, plus my dvd rom drive makes too much noise when it's spinning :o
Quote supermonkey 14th March 2007, 20:31
Don't most game producers offer some sort of demo? I can honestly say that I didn't have to pirate Doom3 just to try it out. I downloaded the demo, and it only took a few minutes of playing it to realize what a horrid game it was. People shouldn't have to pirate games just to try them out.

-monkey
Quote acron^ 14th March 2007, 21:06
Quote:
Piracy *is not* theft.

The most idiotic sentence EVER? If you're gonna do it, at least have the stones to admit it.
Quote Lord_A 14th March 2007, 21:08
Yes most do, in fact I remember playing the first 3 levels of ARM's campaign in the Total Annihilation demo for HOURS over & over again which led me waiting outside for the store to open when the full game was released.
(CORE f.t.w btw ;) )

The point is though that not all demo's are good, they falsly portray a cool game when in fact the full retail copy is boring, repetative, & dull, or worse...full of bugs :(
Quote shinobi_h2o 15th March 2007, 06:21
Sorry if I'm saying something that's been said already; I'm kindda drunk to read through all the posts. Here's my opinion anyhow:

* Casual gamers don't buy the games at all. If some Joe wants to test this game or that, and just test it (whether because he/she doesn't really have enough time to play it seriously or because it's not his/her genre of game), they won't buy it anyways. Period.
* The "deficit" in PC game sales is due to this crazy hype whenever a graphics card is released, specially when there's a big change in architecture (like from DX9 to DX10). I think Ed, from overclockers.com, said once something like (my own words now) "it's a pity, but the PC-gaming market seems to be fated to die".
You know, if you have an XBox 360, you don't really need to get a new graphics card, or put more ram, or worry about a new operating system that'll lag your system to hell. You just buy the game, and play it. No hassles, no-****. Heh
And I've gotta say it again: I think PC-games will disappear from the market, and console-games are gonna take it's place. I don't like this idea, but that's a pretty real possibility... :-\
Quote [USRF]Obiwan 15th March 2007, 07:58
if a FPS will last more then 4 hours of gameplay (i'am thinking weeks here) i would proberly buy it.

And gamers are putting all the money in the very expensive videocard in the hope developers would make a game that brings it to his knees with all the new eyecandy.... or let me rephrase that. Developers are forcing us to buy bigger better systems to play their games. But here is the catch...

After everybody spend their hard earned cash on system upgraded, there is not much money left to buy a game!

Quote DXR_13KE 17th March 2007, 17:45
Quote:
Originally Posted by acron^
The most idiotic sentence EVER? If you're gonna do it, at least have the stones to admit it.

Piracy is similar and not equal to theft, why? lets go beyond RIAA and MPAA and think about it.

Theft?

"In the criminal law, theft (also known as stealing) is the illegal taking of another person's property without that person's freely-given consent."

taking: "depriving a person of private property without the payment of just compensation."

so to be a Thief, X must be able to take something from Y, and Y can not use that something because Y has been deprived of it by X, this is true in stealing another person's shoes or stereo.

Is piracy theft?

when X downloads a copy of "The return of the ones that never left, editors cut" made by and owned by Phony studios, he is making a copy of the data, the original data is still there, Phony studios was not deprived of the data and can use it and sell it at whatever price they want.
the taking part does not apply here.

How can i make piracy similar to real theft?

download "The return of the ones that never left, editors cut" movie, go to Phony studios, enter, destroy all other copies Phony studios has of the movie so they can not sell it.

OR

download "The return of the ones that never left, editors cut" movie, burn it to DVD, brand or re-brand it, go somewhere or to someone and sell it as if it was made by you.

Is there anything similar to piracy?

Yes there is, not buying any kind of media.

My answer to "Is piracy theft?": it depends on what you do with what you download and also if you buy original stuff.
Quote DougEdey 17th March 2007, 17:53
Depends on what way you look at it. You are depriving the developer/designer/retailer of money. They cannot use that money therefore.
Quote DXR_13KE 17th March 2007, 18:33
So by not buying something they make because you don't have the money for it means you are depriving the developer/designer/retailer of money.

anyway the probability of buying a game from a certain developer after you pirate it increases..... i have both soldier of fortune games after i pirated the first..... and farcry, and all of the Unreal games, all of the C&C games, some of the total war titles.... etc.... most of these would not be bought if i had not downloaded them first or played another game from the same game maker.

and i am not trying to force the change of the way you think about this, i am simply putting my cards on the table and then you can either see them or dismiss them.
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