Sandy Bridge Memory: 4GB (2 DIMM) vs 16GB (4 DIMM)
G.Skill dropped off its latest 16GB RipjawsX kit so that we could quickly gauge whether Sandy Bridge CPUs could handle the full multiplier range with all four DIMM sockets filled. While 4GB is plenty for now, and 8GB dual-stick kits are available, we wanted to see if it's fine to buy two sticks of memory now and add another pair later on.
Four DIMMs with Sandy Bridge? No problem!
Media Benchmarks
Media Benchmarks
Gimp, Handbrake, mplayer, 7-Zip
4GB (2x2GB) 2,133MHz CL9
16GB (4x4GB) 2,133MHz CL10
1382
2474
1629
1828
1392
2456
1664
1814
0
500
1000
1500
2000
2500
Points, Higher is Better
Image Editing
Handbreak h.264 Encoding
Multi-media Encoding
Overall Score
Gaming
Crysis - Very High
1,680 x 1,050, no AA, 64-bit, Very High Settings
4GB (2x2GB) 2,133MHz CL9
16GB (4x4GB) 2,133MHz CL10
44.7
44.5
0
10
20
30
40
50
FPS, Higher is Better
Civilization 5 - Late Game Benchmark
1,920 x 1,080, 4x MSAA, DirectX 11, Highest Settings with Tesselation
4GB (2x2GB) 2,133MHz CL9
16GB (4x4GB) 2,133MHz CL10
23.0
40.5
22.0
40.1
0
10
20
30
40
frames per second (fps), Higher is Better
Minimum FPS
Average FPS
The kits are rated to run at 2,133MHz CL9-10-9-24, but while these settings were fine for the Media Benchmarks, we needed to drop the settings to CL10-10-10-26 in order to make the games run reliably. We therefore used these settings for the entire test.
This is probably the reason for the fractional drop in overall performance between the 4GB and 16GB setups. However, the memory controller can handle these settings, whether you're running two DIMMs or four, as long as you give the VCCIO and VCCSA a bit of extra voltage.