AMD Mantle - Battlefield 4 Performance

February 5, 2014 | 11:42

Tags: #280x #amd-mantle #battlefield-4 #gcn #kaveri #mantle #mantle-api #r7-260x #r9-290x

Companies: #amd

Discrete GPU Performance (Overclocked CPU)


Battlefield 4 - Discrete GPU

2,560 x 1,440, Ultra Detail, CPU 4.2GHz

  • AMD Radeon R9 290X 4GB (Uber)
    • 40.0
    • 48.1
    • 50.9
0
10
20
30
40
50
Frames Per Second
  • DX11 Minimum
  • DX11 Average
  • Mantle Average

Battlefield 4 - Discrete GPU

2,560 x 1,440, Medium Detail, CPU 4.2GHz

  • AMD Radeon R9 290X 4GB (Uber)
    • 117.0
    • 128.7
    • 137.1
0
25
50
75
100
125
150
Frames Per Second
  • DX11 Minimum
  • DX11 Average
  • Mantle Average

At the high resolution of 2,560 x 1,440, Battlefield 4 is very much GPU-limited, even when using an R9 290X on medium settings. Nevertheless, Mantle is able to boost performance by 6 or 7 percent. This isn't a drastic amount, and at these framerates the differences are hardly perceptible, but free performance is free performance.

Battlefield 4 - Discrete GPU

1,920 x 1,080, Ultra Detail, CPU 4.2GHz

  • AMD Radeon R9 290X 4GB (Uber)
  • AMD Radeon R9 280X 3GB
  • AMD Radeon R7 260X 2GB
    • 59.0
    • 71.4
    • 76.7
    • 45.0
    • 53.8
    • 51.8
    • 22.0
    • 26.9
    • 26.9
0
10
20
30
40
50
60
70
80
Frames Per Second
  • DX11 Minimum
  • DX11 Average
  • Mantle Average

Battlefield 4 - Discrete GPU

1,920 x 1,080, Medium Detail, CPU 4.2GHz

  • AMD Radeon R9 290X 4GB (Uber)
  • AMD Radeon R9 280X 3GB
  • AMD Radeon R7 260X 2GB
    • 167.0
    • 183.9
    • 194.5
    • 127.0
    • 140.3
    • 139.0
    • 68.0
    • 76.1
    • 79.1
0
50
100
150
200
Frames Per Second
  • DX11 Minimum
  • DX11 Average
  • Mantle Average

Dropping to 1080p, the story is the same for the R9 290X, as it sees 6-7 percent boosts at both the ultra and medium presets, although again it won't deliver an experience that's noticeably smoother than Direct3D. The R9 280X, which remember uses the older generation of GCN hardware and is thus not very optimised currently, actually experiences a slight performance decrease. The R7 260X, meanwhile, doesn't change at all in the heavily GPU-limited ultra scenario, but gets a minor (4 percent) boost using medium.
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