From our Battlefield: Bad Company 2 review:
“Whether you’re blasting buildings apart with rockets, laying down controlled bursts with an assault rifle or putting in big booming hits with a shotgun, there’s real beef to the weaponry which again adds to the atmosphere of the game. DICE has managed once again to tap into the childish joy of shooting guns at people and things. Outside of shooting other people, the effects are equally good when you’re on the receiving end. There’s blood and dust aplenty from bullet hits and the death animations are suitably cinematic without being needlessly unpleasant or overly silly.”
Bad Company 2 uses the Frostbite game engine, and is the first PC game to use this engine. It’s DX11-compatible and uses tessellation and other advanced rendering techniques to deliver incredible visuals and bash next-gen hardware. We take a 60 second sample of us playing through a section of the Heart of Darkness level with FRAPs, always following the same path and performing the same actions. We repeat each test three times, discarding anomalous results and averaging the consistent ones.
Battlefield: Bad Company 2
1,680 x 1,050 0xAA 16xAF, DirectX 11, Maximum Detail, HBAO off
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 470 1.3GB
Nvidia GeForce GTX 460 1GB
Nvidia GeForce GTX 460 768MB
Nvidia GeForce GTX 465 1GB
ATI Radeon HD 5830 1GB
ATI Radeon HD 5770 1GB
76
54
74
53
66
50
63
45
64
44
61
43
50
30
0
10
20
30
40
50
60
70
80
Frames per second (higher is better)
Average
Minimum
Battlefield: Bad Company 2
1,680 x 1,050 4xAA 16xAF, DirectX 11, Maximum Detail, HBAO off
Nvidia GeForce GTX 470 1.3GB
Nvidia GeForce GTX 460 1GB
Nvidia GeForce GTX 460 768MB
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 465 1GB
ATI Radeon HD 5830 1GB
ATI Radeon HD 5770 1GB
66
49
55
40
50
34
60
34
53
33
46
23
38
22
0
10
20
30
40
50
60
70
Frames per second (higher is better)
Average
Minimum
Battlefield: Bad Company 2
1,920 x 1,200 0xAA 16xAF, DirectX 11, Maximum Detail, HBAO off
Nvidia GeForce GTX 470 1.3GB
Nvidia GeForce GTX 460 1GB
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 465 1GB
ATI Radeon HD 5830 1GB
Nvidia GeForce GTX 460 768MB
ATI Radeon HD 5770 1GB
67
49
56
40
69
39
53
35
53
35
53
33
45
28
0
10
20
30
40
50
60
70
Frames per second (higher is better)
Average
Minimum
Battlefield: Bad Company 2
1,920 x 1,200 4xAA 16xAF, DirectX 11, Maximum Detail, HBAO off
Nvidia GeForce GTX 470 1.3GB
Nvidia GeForce GTX 460 1GB
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 465 1GB
Nvidia GeForce GTX 460 768MB
ATI Radeon HD 5830 1GB
ATI Radeon HD 5770 1GB
56
37
46
31
52
28
43
28
43
27
40
20
34
18
0
10
20
30
40
50
60
Frames per second (higher is better)
Average
Minimum
Battlefield: Bad Company 2
2,560 x 1,600 0xAA 16xAF, DirectX 11, Maximum Detail, HBAO off
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 470 1.3GB
Nvidia GeForce GTX 465 1GB
ATI Radeon HD 5830 1GB
Nvidia GeForce GTX 460 1GB
Nvidia GeForce GTX 460 768MB
ATI Radeon HD 5770 1GB
47
28
45
26
36
22
36
20
35
20
33
19
31
16
0
10
20
30
40
50
Frames per second (higher is better)
Average
Minimum
Battlefield: Bad Company 2
2,560 x 1,600 4xAA 16xAF, DirectX 11, Maximum Detail, HBAO off
Nvidia GeForce GTX 470 1.3GB
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 465 1GB
Nvidia GeForce GTX 460 1GB
Nvidia GeForce GTX 460 768MB
ATI Radeon HD 5830 1GB
ATI Radeon HD 5770 1GB
37
23
36
18
29
17
29
16
26
15
26
12
23
11
0
10
20
30
40
Frames per second (higher is better)
Average
Minimum
For explanation of what these numbers mean, head to the Results Analysis page.