ATI Radeon HD 5670 Review

Written by Harry Butler

January 14, 2010 | 15:22

Tags: #benchmarks #crysis #directx-11 #dx11 #fallout #hd-5670 #mainstream #performance #review #testing

Companies: #amd

Call of Duty: World at War

Publisher: Activision

Call of Duty: World at War is Treyarch’s controversial World War II shooter set on the Pacific and Eastern fronts, where you switch roles between an American Marine and a Russian soldier who survives Stalingrad and follows the push into Berlin at the end of the war.

World at War uses a beefed up version of the proprietary engine used in Call of Duty 4: Modern Warfare, which was developed by Infinity Ward and has easily been the most successful game in the series. It uses the DirectX 9.0 renderer exclusively and features true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field amongst other things.

We used the full retail version of the game downloaded from Steam, which was patched to version 1.3.1080 and for our gameplay testing, we did a 90-second manual run through from the second mission in the game where you are part of a beach landing in the Pacific. It appears to be one of the more intensive parts of the game with lots of explosions, water, smoke and lighting effects thrown in for good measure.

All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'. The 'Dual Video Cards' option was enabled for the multi-GPU configurations, but was disabled for all single GPU cards. Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.

World at War includes an artificial frame rate cap of 91fps. While this can be removed, 91fps is far above what we'd describe as a playable frame rate, so we've chosen to leave it enabled and focus more on the minimum frame rate where playability is more important.

ATI Radeon HD 5670 Review Call of Duty: World at War ATI Radeon HD 5670 Review Call of Duty: World at War
Click to enlarge

Call of Duty: World at War

1,280 x 1,024 0xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 5750 1GB
  • ATI Radeon HD 4770 512MB
  • Nvidia GeForce 9800GT 512MB
  • ATI Radeon HD 5670 512MB
  • Sapphire ATI Radeon HD 5670 1GB
  • Nvidia GeForce GT 240 512GB
    • 69
    • 52
    • 71
    • 48
    • 67
    • 43
    • 54
    • 40
    • 54
    • 40
    • 53
    • 34
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

Call of Duty: World at War

1,280 x 1,024 4xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 5750 1GB
  • ATI Radeon HD 4770 512MB
  • Nvidia GeForce 9800GT 512MB
  • ATI Radeon HD 5670 512MB
  • Sapphire ATI Radeon HD 5670 1GB
  • Nvidia GeForce GT 240 512MB
    • 59
    • 43
    • 59
    • 34
    • 52
    • 31
    • 45
    • 31
    • 45
    • 31
    • 43
    • 27
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

Call of Duty: World at War

1,680 x 1,050 0xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 5750 1GB
  • ATI Radeon HD 4770 512MB
  • Nvidia GeForce 9800GT 512MB
  • ATI Radeon HD 5670 512MB
  • Sapphire ATI Radeon HD 5670 1GB
  • Nvidia GeForce GT 240 512MB
    • 58
    • 40
    • 58
    • 34
    • 56
    • 32
    • 44
    • 31
    • 44
    • 31
    • 43
    • 25
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

Call of Duty: World at War

1,680 x 1,050 4AA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 5750 1GB
  • ATI Radeon HD 4770 512MB
  • Nvidia GeForce 9800GT 512MB
  • ATI Radeon HD 5670 512MB
  • Sapphire ATI Radeon HD 5670 1GB
  • Nvidia GeForce GT 240 512MB
    • 49
    • 31
    • 47
    • 27
    • 42
    • 25
    • 36
    • 24
    • 36
    • 24
    • 33
    • 19
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

For analysis of these results, please read the Results Analysis page.
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