Call of Duty: World at War is Treyarch’s controversial World War II shooter set on the Pacific and Eastern fronts, where you switch roles between an American Marine and a Russian soldier who survives Stalingrad and follows the push into Berlin at the end of the war.
World at War uses a beefed up version of the proprietary engine used in Call of Duty 4: Modern Warfare, which was developed by Infinity Ward and has easily been the most successful game in the series. It uses the DirectX 9.0 renderer exclusively and features true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field amongst other things.
We used the full retail version of the game downloaded from Steam, which was patched to version 1.3.1080 and for our gameplay testing, we did a 90-second manual run through from the second mission in the game where you are part of a beach landing in the Pacific. It appears to be one of the more intensive parts of the game with lots of explosions, water, smoke and lighting effects thrown in for good measure.
All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'. The 'Dual Video Cards' option was enabled for the multi-GPU configurations, but was disabled for all single GPU cards. Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.
World at War includes an artificial frame rate cap of 91fps. While this can be removed, 91fps is far above what we'd describe as a playable frame rate, so we've chosen to leave it enabled and focus more on the minimum frame rate where playability is more important.
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Call of Duty: World at War
1,680 x 1,050 0xAA 16xAF, DirectX 9, Maximum Detail
Nvidia GeForce GTX 285 1GB SLI
Nvidia GeForce GTX 295 1,792MB
ATI Radeon HD 5870 1GB
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 285 1GB
ATI Radeon HD 5770 1GB
ATI Radeon HD 5870 1GB CrossFire
ATI Radeon HD 5970 2GB
ATI Radeon HD 5770 1GB CrossFire
ATI Radeon HD 5850 1GB CrossFire
ATI Radeon HD 4870 X2 2GB
91
89
91
88
89
78
80
66
78
61
68
49
85
36
85
34
91
34
85
33
81
29
0
25
50
75
100
Frames Per Second
Average
Minimum
Call of Duty: World at War
1,680 x 1,050 4xAA 16xAF, DirectX 9, Maximum Detail
Nvidia GeForce GTX 285 1GB SLI
Nvidia GeForce GTX 295 1,792MB
ATI Radeon HD 5870 1GB
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 285 1GB
ATI Radeon HD 5770 1GB
ATI Radeon HD 5870 1GB CrossFire
ATI Radeon HD 5970 2GB
ATI Radeon HD 5850 1GB CrossFire
ATI Radeon HD 5770 1GB CrossFire
ATI Radeon HD 4870 X2 2GB
91
87
91
82
81
63
71
55
67
53
57
38
84
32
84
30
84
29
83
28
79
24
0
25
50
75
100
Frames Per Second
Average
Minimum
Call of Duty: World at War
1,920 x 1,200 0xAA 16xAF, DirectX 9, Maximum Detail
Nvidia GeForce GTX 285 1GB SLI
Nvidia GeForce GTX 295 1,792MB
ATI Radeon HD 5870 1GB
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 285 1GB
ATI Radeon HD 5770 1GB
ATI Radeon HD 5970 2GB
ATI Radeon HD 5870 1GB CrossFire
ATI Radeon HD 5850 1GB CrossFire
ATI Radeon HD 5770 1GB CrossFire
ATI Radeon HD 4870 X2 2GB
91
89
91
81
83
65
73
55
72
55
60
41
84
26
84
25
83
25
83
25
80
24
0
25
50
75
100
Frames Per Second
Average
Minimum
Call of Duty: World at War
1,920 x 1,200 4xAA 16xAF, DirectX 9, Maximum Detail
Nvidia GeForce GTX 285 1GB SLI
Nvidia GeForce GTX 295 1,792MB
ATI Radeon HD 5870 1GB
ATI Radeon HD 5850 1GB
Nvidia GeForce GTX 285 1GB
ATI Radeon HD 5770 1GB
ATI Radeon HD 5870 1GB CrossFire
ATI Radeon HD 5970 2GB
ATI Radeon HD 5850 1GB CrossFire
ATI Radeon HD 5770 1GB CrossFire
ATI Radeon HD 4870 X2 2GB
88
78
88
70
73
52
63
43
60
43
49
28
84
26
83
24
83
23
80
22
77
20
0
10
20
30
40
50
60
70
80
90
Frames Per Second
Average
Minimum
Call of Duty: World at War
2,560 x 1,600 0xAA 16xAF, DirectX 9, Maximum Detail
Nvidia GeForce GTX 285 1GB SLI
Nvidia GeForce GTX 295 1,792MB
ATI Radeon HD 5870 1GB
Nvidia GeForce GTX 285 1GB
ATI Radeon HD 5850 1GB
ATI Radeon HD 5770 1GB
ATI Radeon HD 5870 1GB CrossFire
ATI Radeon HD 5970 2GB
ATI Radeon HD 5850 1GB CrossFire
ATI Radeon HD 5770 1GB CrossFire
ATI Radeon HD 4870 X2 2GB
86
70
85
58
64
44
54
37
53
36
40
24
82
16
81
16
80
16
70
15
72
13
0
10
20
30
40
50
60
70
80
90
Frames Per Second
Average
Minimum
Call of Duty: World at War
2,560 x 1,600 4xAA 16xAF, DirectX 9, Maximum Detail
Nvidia GeForce GTX 285 1GB SLI
Nvidia GeForce GTX 295 1,792MB
ATI Radeon HD 5870 1GB
Nvidia GeForce GTX 285 1GB
ATI Radeon HD 5850 1GB
ATI Radeon HD 5770 1GB
ATI Radeon HD 5870 1GB CrossFire
ATI Radeon HD 5970 2GB
ATI Radeon HD 5850 1GB CrossFire
ATI Radeon HD 5770 1GB CrossFire
ATI Radeon HD 4870 X2 2GB
78
62
76
49
54
32
46
32
45
27
33
18
80
15
74
14
73
14
58
14
57
12
0
10
20
30
40
50
60
70
80
Frames Per Second
Average
Minimum
For analysis of these results, please read the Results Analysis page.