Power Consumption (Idle and Gaming)

We tested the power consumption with a Watts Up? Pro power meter, using the device to record the total system power consumption at the wall socket, while we ran three sets of four runs of Crysis in DX10 at 1,920 x 1,200.

Using the data recorded by the meter we could determine the peak output, the consistent minimum and the average load over the entire run of tests.

As both ATI and Nvidia test benches are now identical Core i7 systems, we can accurately determine the apples to apples difference of what power both PCs take to run.

Power Consumption (idle)

Windows Vista Desktop (Aero Enabled)

  • Nvidia GeForce GTX 285 1GB
  • Nvidia GeForce GTX 295 1,792MB
  • Asus RoG Mars
  • ATI Radeon HD 4870 X2 2GB
  • Asus RoG Mars SLI
    • 170
    • 176
    • 178
    • 191
    • 269
0
50
100
150
200
250
300
Power at socket (W)
  • Power Consumption (W)

Power Consumption (peak)

3DMark06 Canyon Flight test, 1,280 x 1,024 0xAA 16xAF, Peak Power Usage

  • Nvidia GeForce GTX 285 1GB
  • Nvidia GeForce GTX 295 1,792MB
  • Asus RoG Mars
  • ATI Radeon HD 4870 X2 1GB
  • Asus RoG Mars SLI
    • 301
    • 375
    • 400
    • 415
    • 512
0
100
200
300
400
500
Power at socket (W)
  • Power Consumption (W)

See the Performance Analysis page for analysis of these results.

Thermal Performance

Putting realistic, repeatable load on a GPU to get a decent idea of it's real world thermal output has long been something we've experimented here at bit-tech. We've found that Synthetic benchmarks such as FurMark thrash the GPU constantly, which simply isn't reflective of how GPU will be used when gaming. It's such a hardcore test that any GPU under test is almost guaranteed to hit it's thermal limit, the mark at which the card's firmware will kick in, speeding up the fan to keep the GPU withib safe temperature limits.

Conversely, simply leaving a game like Crysis running at a certain point also isn't reflective of real world use. There's no guarantee that the GPU is being pushed as hard as other titles might do, and the load will vary from play through to play through.

Eventually then, we've decided to use 3DMark06's Canyon Flight test as a real world representative, repeatable graphics test. It's a ferociously demanding test, pushing graphics cards to their limit, but also containing peaks and troughs in performance that match real world game play.

As the test is so demanding and GPU limited, we've set 3DMark to run the test at 1280x1024 with 0xAA and 16xAF (enabled in the driver), constantly looping the test for thirty minutes and recording the maximum GPU Delta T (the difference between the temperature of the GPU and the ambient temperature in our labs).

Heat (idle)

Windows Vista Desktop (Aero Enabled)

  • Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 4870 X2 2GB
  • Asus RoG Mars
  • Asus RoG Mard SLI
  • 21
  • 27
  • 45
  • 51
  • 53
0
10
20
30
40
50
delta T (°C) (lower is better)

Heat (load)

3DMark06 Canyon Flight test, 1,280 x 1,024 0xAA 16xAF, Peak Temperature

  • Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 4870 X2 2GB
  • Asus RoG Mars
  • Asus RoG Mars SLI
  • 44
  • 47
  • 60
  • 70
  • 72
0
10
20
30
40
50
60
70
80
delta T (°C) (lower is better)

See the Performance Analysis page for analysis of these results.
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