Gigabyte GeForce GTS 250 1GB Review

Written by Harry Butler

June 19, 2009 | 09:51

Tags: #1gb #geforce #gts-250 #performance #review #testing

Companies: #gigabyte

Race Driver: GRID

Publisher: Codemasters

Race Driver: GRID is one of the best racing games to grace the PC in some time, striking a fine balance between automotive simulation and arcade throttle-fest which has resulted in an enormously entertaining game. Players can choose from racing tuned saloons through city streets, through to driving Lamborghinis around Le Mans, with all cars displaying a highly detailed damage model.

GRID runs on a modified version of Codemasters' own in house Neon engine, rechristened Ego for GRID. This will also be the engine used in the highly anticipated Operation Flashpoint 2: Dragon Rising, so hopefully GRID will give us a good indication of how hardware will perform in this future title too. Despite only supporting DirectX 9.0c, GRID features a lot of high level graphical features, including motion blur, fantastic smoke effects, dynamic track side details and thousands of fully 3D spectators.

To test performance in GRID, we raced a lap of the "San Francisco Short Circuit" track in the RADT Nissan Skyline Z-tune, starting from the back of the grid to ensure as many cars on screen for as long as possible. We chose the San Francisco circuit due to the large amount of dynamic track side details like flags and spectators visible from the track, and for the close proximity of track side objects.

However, GRID does not support anisotropic filtering in game, so we had to force this to 16x using the Forceware and Catalyst drivers. We captured the average and minimum frame rates during the lap, and the results you see below are indicative of around one minute and forty seconds of gameplay (average lap time) per setting.

Gigabyte GeForce GTS 250 1GB Review Race Driver: GRID Gigabyte GeForce GTS 250 1GB Review Race Driver: GRID Gigabyte GeForce GTS 250 1GB Review Race Driver: GRID

Race Driver: GRID

1,680 x 1,050 4xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 4870 1GB
  • Gigabyte GeForce GTS 250 1GB
  • Nvidia GeForce GTS 250 512MB
  • ATI Radeon HD 4850 512MB
  • Gigabyte ATI Radeon HD 4770 512MB
  • ATI Radeon HD 4830 512MB
    • 87.1
    • 66.0
    • 70.2
    • 55.0
    • 68.5
    • 48.0
    • 67.1
    • 52.0
    • 59.3
    • 45.0
    • 51.8
    • 44.0
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average
  • Minimum

Race Driver: GRID

1,680 x 1,050 8xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 4870 1GB
  • Gigabyte GeForce GTS 250 1GB
  • ATI Radeon HD 4850 512MB
  • ATI Radeon HD 4770 512MB
  • Nvidia GeForce GTS 250 512MB
  • ATI Radeon HD 4830 512MB
    • 81.2
    • 63.0
    • 60.1
    • 47.0
    • 57.3
    • 40.0
    • 55.2
    • 37.0
    • 46.4
    • 33.0
    • 45.8
    • 30.0
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average
  • Minimum

Race Driver: GRID

1,920 x 1,200 4xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 4870 1GB
  • Gigabyte GeForce GTS 250 1GB
  • ATI Radeon HD 4850 512MB
  • Nvidia GeForce GTS 250 512MB
  • ATI Radeon HD 4770 512MB
  • ATI Radeon HD 4830 512MB
    • 74.9
    • 58.0
    • 58.0
    • 47.0
    • 56.9
    • 44.0
    • 51.7
    • 35.0
    • 51.6
    • 40.0
    • 45.4
    • 35.0
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average
  • Minimum

Race Driver: GRID

1,920 x 1,200 8xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 4870 1GB
  • Gigabyte GeForce GTS 250 1GB
  • Nvidia GeForce GTS 250 512MB
  • ATI Radeon HD 4850 512MB
  • ATI Radeon HD 4770 512MB
  • ATI Radeon HD 4830 512MB
    • 72.2
    • 58.0
    • 48.2
    • 39.0
    • 48.0
    • 38.0
    • 44.9
    • 32.0
    • 41.4
    • 31.0
    • 39.1
    • 26.0
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average
  • Minimum

Race Driver: GRID is one game that really benefits from the extra GDDR3 offered by the Gigabyte GeForce GTS 250 1GB, with the card delivering sizeable improvements over the 512MB GTS 250, especially in minimum frame rates which increase by as much as forty percent at 1,680 x 1,050 with 4xAA. However, performance of the two different versions of the GTS 250 is identical at ultra high resolution and AA levels like 1,920 x 1,200 with 8xAA, indicating that at this level the performance bottleneck is elsewhere.
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