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Sapphire ATI Radeon HD 4870 X2 Atomic

Far Cry 2

Publisher: Ubisoft

Far Cry 2 is the latest first person shooter from Ubisoft and it's one of the most hotly-anticipated games of this year. While it continues the Far Cry franchise that Crytek started in 2004, Far Cry 2 is built on its own in-house engine and has no association to anything Crytek has worked on or is working on now.

The game uses DirectX 10.1 to improve anti-aliasing performance and quality. The improvements are made by reading the multisampled depth buffer in a single pass - something that was only introduced officially with DirectX 10.1. However, Ubisoft has also made the enhancements available to Nvidia hardware as well through a DirectX 10 extension.

We used the game's built-in benchmarking tool to measure performance in DirectX 10/10.1 mode - this provided a pretty accurate rundown of how various graphics cards perform and it shows off a lot of the game's special effects. We set every option to its maximum setting and tested at 1,680 x 1,050, 1,920 x 1,200 and 2,560 x 1,600 with various anti-aliasing settings.

Anisotropic filtering is controlled by the game's quality settings and forcing AF from the driver control panel does not have any effect on visual quality or performance.

Sapphire ATI Radeon HD 4870 X2 Atomic Far Cry 2 - DirectX 10/10.1

Far Cry 2

1,680 x 1,050 0xAA, DirectX 10/10.1, Ultra High Quality

  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 280 1GB SLI
  • ATI Radeon HD 4870 1GB CrossFire
  • Sapphire ATI Radeon HD 4870 X2 ATOMIC
  • Nvidia GeForce GTX 260+ 896MB SLI
  • Nvidia GeForce GTX 280 1GB
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 260+ 896MB
  • ATI Radeon HD 4870 512MB
    • 92.8
    • 58.0
    • 90.8
    • 71.0
    • 90.6
    • 59.0
    • 89.3
    • 57.0
    • 83.4
    • 65.0
    • 51.1
    • 39.0
    • 49.8
    • 39.0
    • 46.5
    • 35.0
    • 44.8
    • 36.0
0
25
50
75
100
Frames Per Second
  • Average
  • Minimum

Far Cry 2

1,680 x 1,050 4xAA, DirectX 10/10.1, Ultra High Quality

  • Nvidia GeForce GTX 280 1GB SLI
  • ATI Radeon HD 4870 1GB CrossFire
  • Nvidia GeForce GTX 260+ 896MB SLI
  • Sapphire ATI Radeon HD 4870 X2 ATOMIC
  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 280 1GB
  • Nvidia GeForce GTX 260+ 896MB
  • ATI Radeon HD 4870 1GB
  • ATI Radeon HD 4870 512MB
    • 82.7
    • 66.0
    • 74.0
    • 52.0
    • 73.8
    • 56.0
    • 69.7
    • 52.0
    • 67.1
    • 53.0
    • 45.0
    • 34.0
    • 40.5
    • 31.0
    • 39.3
    • 30.0
    • 30.6
    • 25.0
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average
  • Minimum

Far Cry 2

1,920 x 1,200 0xAA, DirectX 10/10.1, Ultra High Quality

  • Sapphire ATI Radeon HD 4870 X2 ATOMIC
  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 280 1GB SLI
  • ATI Radeon HD 4870 1GB CrossFire
  • Nvidia GeForce GTX 260+ 896MB SLI
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 280 1GB
  • ATI Radeon HD 4870 512MB
  • Nvidia GeForce GTX 260+ 896MB
    • 87.6
    • 58.0
    • 86.0
    • 58.0
    • 83.7
    • 65.0
    • 83.5
    • 57.0
    • 75.2
    • 59.0
    • 49.3
    • 40.0
    • 47.1
    • 36.0
    • 43.7
    • 35.0
    • 42.5
    • 32.0
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average
  • Minimum

Far Cry 2

1,920 x 1,200 4xAA, DirectX 10/10.1, Ultra High Quality

  • Nvidia GeForce GTX 280 1GB SLI
  • Sapphire ATI Radeon HD 4870 X2 ATOMIC
  • Nvidia GeForce GTX 260+ 896MB SLI
  • ATI Radeon HD 4870 1GB CrossFire
  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 280 1GB
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 260+ 896MB
  • ATI Radeon HD 4870 512MB
    • 74.7
    • 58.0
    • 68.7
    • 55.0
    • 66.9
    • 54.0
    • 65.2
    • 50.0
    • 63.4
    • 51.0
    • 40.8
    • 32.0
    • 37.2
    • 29.0
    • 36.2
    • 29.0
    • 27.8
    • 21.0
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average
  • Minimum

Far Cry 2

2,560 x 1,600 0xAA, DirectX 10/10.1, Ultra High Quality

  • Sapphire ATI Radeon HD 4870 X2 ATOMIC
  • ATI Radeon HD 4870 1GB CrossFire
  • Nvidia GeForce GTX 280 1GB SLI
  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 260+ 896MB SLI
  • Nvidia GeForce GTX 280 1GB
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 260+ 896MB
  • ATI Radeon HD 4870 512MB
    • 68.7
    • 55.0
    • 68.5
    • 53.0
    • 65.2
    • 54.0
    • 64.7
    • 53.0
    • 56.9
    • 42.0
    • 36.9
    • 28.0
    • 35.9
    • 28.0
    • 32.8
    • 25.0
    • 25.9
    • 21.0
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

Far Cry 2

2,560 x 1,600 2xAA, DirectX 10/10.1, Ultra High Quality

  • Nvidia GeForce GTX 280 1GB SLI
  • Sapphire ATI Radeon HD 4870 X2 ATOMIC
  • ATI Radeon HD 4870 1GB CrossFire
  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 260+ 896MB SLI
  • Nvidia GeForce GTX 280 1GB
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 260+ 896MB
  • ATI Radeon HD 4870 512MB
    • 62.7
    • 48.0
    • 58.5
    • 47.0
    • 57.2
    • 46.0
    • 54.6
    • 44.0
    • 53.5
    • 39.0
    • 34.1
    • 27.0
    • 30.7
    • 26.0
    • 30.0
    • 23.0
    • 21.0
    • 15.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

Far Cry 2

2,560 x 1,600 4xAA, DirectX 10/10.1, Ultra High Quality

  • Nvidia GeForce GTX 280 1GB SLI
  • Sapphire ATI Radeon HD 4870 X2 ATOMIC
  • Nvidia GeForce GTX 260+ 896MB SLI
  • ATI Radeon HD 4870 1GB CrossFire
  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 280 1GB
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 260+ 896MB
  • ATI Radeon HD 4870 512MB
    • 57.2
    • 43.0
    • 43.7
    • 30.0
    • 43.5
    • 31.0
    • 43.3
    • 30.0
    • 41.4
    • 29.0
    • 31.1
    • 24.0
    • 25.4
    • 19.0
    • 25.3
    • 18.0
    • 8.0
    • 5.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

While the result at 1,680 x 1,050 might raise a few eye brows, this is due to the test being CPU rather than GPU limited at this resolution. Turning anti-aliasing on and upping the resolution soons puts the Sapphire ATI Radeon HD 4870 X2 Atomic where it belongs. Faster than a stock 4870 X2 by between one and four frames per second in every single test, the increased memory bandwidth of the card is clearly having a strong influence on the results, especially at higher resolutions.

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