Call of Duty 4: Modern Warfare is different to all previous Call of Duty games, as it moves the action out of the World War II era and into the modern day. We have used the full version of the game with the 1.6 patch applied.
The game runs on a proprietary engine, which includes features like true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field. Unlike most triple-A games that were launched late in 2007, Call of Duty 4: Modern Warfare only uses a DirectX 9.0 renderer and, given the realistic nature of the graphics, it proves that there's still life left in the old dog!
For our gameplay testing, we did a 90 second manual run through in the second mission of the game. All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'. The 'Dual Video Cards' option was enabled for the multi-GPU configurations, but was disabled for all single GPU cards.
Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.
Call of Duty 4
1680x1050, 4xAA, 16xAF, DX9, Maximum Detail
ATI Radeon HD 4870 X2
ATI Radeon HD 4870
Nvidia GeForce GTX 280
Nvidia GeForce GTX 260
Powercolor Radeon HD 4850 PCS+
Nvidia GeForce 9800 GTX+
ATI Radeon HD 4850
ATI Radeon HD 3870 X2
Nvidia GeForce 8800 GT
114.4
58.0
95.2
60.0
86.0
53.0
82.4
46.0
77.9
47.0
75.1
49.0
70.6
43.0
65.7
33.0
50.0
30.0
0
25
50
75
100
125
Frames Per Second
Average
Minimum
Call of Duty 4
1920x1200, 0xAA, 16xAF, DX9, Maximum Detail
ATI Radeon HD 4870 X2
ATI Radeon HD 4870
Nvidia GeForce GTX 280
ATI Radeon HD 3870 X2
Powercolor Radeon HD 4850 PCS+
ATI Radeon HD 4850
Nvidia GeForce GTX 260
Nvidia GeForce 9800 GTX+
Nvidia GeForce 8800 GT
127.0
69.0
118.4
68.0
101.4
57.0
96.6
46.0
95.4
57.0
94.1
55.0
91.3
53.0
79.2
48.0
63.5
39.0
0
25
50
75
100
125
Frames Per Second
Average
Minimum
Call of Duty 4
1920x1200, 4xAA, 16xAF, DX9, Maximum Detail
ATI Radeon HD 4870 X2
Nvidia GeForce GTX 280
ATI Radeon HD 4870
Nvidia GeForce GTX 260
Powercolor Radeon HD 4850 PCS+
ATI Radeon HD 4850
ATI Radeon HD 3870 X2
Nvidia GeForce 9800 GTX+
Nvidia GeForce 8800 GT
100.6
49.0
77.7
47.0
77.5
45.0
72.5
43.0
63.1
38.0
58.8
38.0
56.0
29.0
51.0
31.0
41.6
26.0
0
25
50
75
100
Frames Per Second
Average
Minimum
Call of Duty 4
2560x1600, 0xAA, 16xAF, DX9, Maximum Detail
ATI Radeon HD 4870 X2
ATI Radeon HD 4870
Nvidia GeForce GTX 280
ATI Radeon HD 3870 X2
Nvidia GeForce GTX 260
Powercolor Radeon HD 4850 PCS+
ATI Radeon HD 4850
Nvidia GeForce 9800 GTX+
Nvidia GeForce 8800 GT
99.5
48.0
74.0
44.0
72.1
41.0
65.9
32.0
63.6
38.0
59.9
38.0
56.7
37.0
56.1
34.0
44.7
26.0
0
25
50
75
100
Frames Per Second
Average
Minimum
Call of Duty 4
2560x1600, 2xAA, 16xAF, DX9, Maximum Detail
ATI Radeon HD 4870 X2
Nvidia GeForce GTX 280
ATI Radeon HD 4870
Nvidia GeForce GTX 260
Powercolor Radeon HD 4850 PCS+
ATI Radeon HD 3870 X2
Nvidia GeForce 9800 GTX+
ATI Radeon HD 4850
Nvidia GeForce 8800 GT
72.7
33.0
56.7
34.0
50.7
31.0
49.5
32.0
42.1
26.0
41.4
22.0
40.9
28.0
39.3
25.0
31.2
21.0
0
10
20
30
40
50
60
70
80
Frames Per Second
Average
Minimum
Call of Duty 4
2560x1600, 4xAA, 16xAF, DX9, Maximum Detail
ATI Radeon HD 4870 X2
Nvidia GeForce GTX 280
ATI Radeon HD 4870
Nvidia GeForce GTX 260
Powercolor Radeon HD 4850 PCS+
ATI Radeon HD 4850
Nvidia GeForce 9800 GTX+
ATI Radeon HD 3870 X2
Nvidia GeForce 8800 GT
69.6
34.0
53.0
31.0
48.9
31.0
48.3
30.0
41.0
26.0
37.9
22.0
37.5
17.0
34.4
15.0
33.9
21.0
0
10
20
30
40
50
60
70
Frames Per Second
Average
Minimum
Again we see a slight re-shuffle of the results table thanks to the upated drivers we're now using, with the 4870 seeing a performance boost that means it now out performs the GTX 280 in the majority of our tests, with Nvidia's monster card only pulling ahead when anti aliasing is enabled at higher resolutions.
The Powercolor Radeon HD 4850 PCS+ performed exactly as expected, with the higher clock speed delivering a performance advantage of a few frames per second in every test over the stock clocked 4850.