Call of Duty 4: Modern Warfare is different to all previous Call of Duty games, as it moves the action out of the World War II era and into the modern day. We have used the full version of the game with the 1.4 patch applied.
The game runs on a proprietary engine, which includes features like true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field. Unlike most triple-A games that were launched late in 2007, Call of Duty 4: Modern Warfare only uses a DirectX 9.0 renderer and, given the realistic nature of the graphics, it proves that there's still life left in the old dog!
For our gameplay testing, we did a 90 second manual run through in the second mission of the game. All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'. The 'Dual Video Cards' option was enabled for the Radeon HD 3870 X2 and Radeon HD 3870 CrossFire configurations, but was disabled in all single GPU configurations.
Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.
Call of Duty 4: Modern Warfare
1680x1050 4xAA 16xAF, Maximum detail, DirectX 9.0
Nvidia GeForce 8800 Ultra 768MB
BFGTech GeForce 8800 GTS 512MB OC
ATI Radeon HD 3870 512MB CrossFire
Nvidia GeForce 8800 GTS 512MB
Nvidia GeForce 8800 GTX 768MB
Zotac GeForce 8800 GT 512MB AMP! Edition
ATI Radeon HD 3870 X2 1GB
Nvidia GeForce 8800 GT 512MB
Sapphire Radeon HD 3870 512MB ATOMIC
ATI Radeon HD 3870 512MB
51.3
32.0
48.3
29.0
47.4
27.0
46.7
28.0
46.6
30.0
45.9
29.0
45.9
26.0
41.7
23.0
36.7
23.0
34.0
22.0
0
10
20
30
40
50
Frames Per Second
Average
Minimum
Call of Duty 4: Modern Warfare
1920x1200 0xAA 16xAF, Maximum detail, DirectX 9.0
ATI Radeon HD 3870 512MB CrossFire
BFGTech GeForce 8800 GTS 512MB OC
Nvidia GeForce 8800 Ultra 768MB
ATI Radeon HD 3870 X2 1GB
Nvidia GeForce 8800 GTS 512MB
Zotac GeForce 8800 GT 512MB AMP! Edition
Nvidia GeForce 8800 GTX 768MB
Nvidia GeForce 8800 GT 512MB
Sapphire Radeon HD 3870 512MB ATOMIC
ATI Radeon HD 3870 512MB
64.6
33.0
63.1
36.0
62.5
37.0
62.4
31.0
61.0
36.0
59.5
37.0
57.3
35.0
55.9
33.0
50.4
30.0
44.9
27.0
0
10
20
30
40
50
60
70
Frames Per Second
Average
Minimum
Call of Duty 4: Modern Warfare
1920x1200 4xAA 16xAF, Maximum detail, DirectX 9.0
Nvidia GeForce 8800 Ultra 768MB
Nvidia GeForce 8800 GTX 768MB
ATI Radeon HD 3870 512MB CrossFire
ATI Radeon HD 3870 X2 1GB
BFGTech GeForce 8800 GTS 512MB OC
Zotac GeForce 8800 GT 512MB AMP! Edition
Nvidia GeForce 8800 GTS 512MB
Nvidia GeForce 8800 GT 512MB
Sapphire Radeon HD 3870 512MB ATOMIC
ATI Radeon HD 3870 512MB
45.3
27.0
41.3
26.0
40.2
23.0
39.5
21.0
38.5
20.0
37.8
21.0
37.0
20.0
34.2
19.0
30.4
19.0
27.6
18.0
0
10
20
30
40
50
Frames Per Second
Average
Minimum
Call of Duty 4: Modern Warfare
2560x1600 0xAA 16xAF, Maximum detail, DirectX 9.0
BFGTech GeForce 8800 GTS 512MB OC
Nvidia GeForce 8800 Ultra 768MB
Nvidia GeForce 8800 GTS 512MB
Zotac GeForce 8800 GT 512MB AMP! Edition
ATI Radeon HD 3870 512MB CrossFire
ATI Radeon HD 3870 X2 1GB
Nvidia GeForce 8800 GTX 768MB
Nvidia GeForce 8800 GT 512MB
Sapphire Radeon HD 3870 512MB ATOMIC
ATI Radeon HD 3870 512MB
44.5
26.0
43.0
26.0
43.0
25.0
42.7
26.0
42.0
22.0
41.8
21.0
39.7
24.0
38.2
5.0
32.0
18.0
30.3
18.0
0
10
20
30
40
Frames Per Second
Average
Minimum
In Call of Duty 4, Zotac's GeForce 8800 GT AMP! Edition continues on from its impressive showing in Crysis, as it manages to perform fairly similarly to a reference design GeForce 8800 GTS 512MB across the board. In some scenarios, it wins, but Zotac's card falls behind by a whisker in the majority of the scenarios tested here.
At 1920x1200 4xAA, the card impressively manages to match BFGTech's factory overclocked GeForce 8800 GTS 512MB OC card. In comparison to the reference-clocked GeForce 8800 GT, there were some impressive gains to be had—pretty much across the board—and the frame rate differences were large enough for it to have a small impact on gameplay performance.