MSI P45 Platinum

June 20, 2008 | 08:21

Tags: #benchmarks #ddr2 #overclocking #p45 #performance #platinum #review

Companies: #intel #msi

Crysis

Publisher: Electronic Arts

We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded on the Harbor map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.

For our testing, we set Texture Detail, Shadows Quality, Physics Quality, Shaders Quality and Water Quality to High, while all other settings were set to medium. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1680x1050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.




Crysis

1680x1050 0AA 0AF, All Medium Settings

  • Gigabyte GA-X48T-DQ6
  • MSI P35 Diamond
  • Abit IX38 QuadGT
  • Gigabyte GA-EP45-DQ6
  • MSI P45 Platinum
  • Asus P5Q Deluxe
  • Gigabyte GA-EP35-DS4
  • 46.7
  • 45.5
  • 45.4
  • 44.9
  • 44.5
  • 44.5
  • 44.4
0
10
20
30
40
50
Frames Per Second (higher is better)

Performance in Crysis isn't that bad – the MSI P45 Platinum mirrors the Asus P45 board and it's only slightly behind the Gigabyte P45 board. The DDR3 boards fare better in this test, as does the older IX38-QuadGT from Abit.

Enemy Territory: Quake Wars

Publisher: Activision

Built on an updated version of id Software's Doom 3 engine, Enemy Territory: Quake Wars is a team-based first person shooter that recently obtained the title of being the first game to use John Carmack's megatexture technology: a single texture that spans the entire map.

ET:QW also makes use of many vehicles and large open areas which means the action in view can get really intensive in this team based shooter. It's also the only game in this suite that utilises OpenGL instead of the pretty much industry-standard DirectX API. We used the full retail version of the game patched to version 1.4.

We recorded a timenetdemo on the Valley level which lasts for several minutes during an online game – this used lots of the different graphical effects to create what we've deemed to be a fairly typical slice of action to stress the system. We also created a custom autoexec file that enabled ultra high video settings, over and above that of the standard in game "high", while soft particles was left disabled for the time being.

Enemy Territory: Quake Wars

1920x1200 4xAA 16xAF, Maximum Detail, No Soft Particles

  • Gigabyte GA-X48T-DQ6
  • MSI P45 Platinum
  • Gigabyte GA-EP45-DQ6
  • Asus P5Q Deluxe
  • Abit IX38 QuadGT
  • Gigabyte GA-EP35-DS4
  • MSI P35 Diamond
  • 51.0
  • 50.9
  • 50.9
  • 50.9
  • 50.7
  • 50.1
  • 50.0
0
10
20
30
40
50
Frames Per Second (higher is better)

Here, MSI's P45 Platinum completely mirrors the performance of that the Asus and Gigabyte P45 boards and is only the slightest fraction of a frame per second behind the more expensive Gigabyte DDR3 X48 board. Compared to the previous P35 generation, it's about a single frame per second faster.

World in Conflict

Publisher: Sierra

For our testing purposes, we used a full retail copy of the game and patched it to version 1.007, which includes a few fixes and some improved performance under DirectX 10. We used a manual run through from the Invasion level, which incorporates all of the effects the game has to offer. We chose not to use the built-in benchmark because it's largely CPU-limited. We used the "very high" preset, and controlled anti-aliasing and anisotropic filtering via the advanced settings tab.

World in Conflict

1680x1050, 4xAA 4xAF, Very High Detail

  • Gigabyte GA-X48T-DQ6
  • Gigabyte GA-EP45-DQ6
  • Asus P5Q Deluxe
  • MSI P45 Platinum
  • Abit IX38 QuadGT
  • Gigabyte GA-EP35-DS4
  • MSI P35 Diamond
    • 27.3
    • 16.0
    • 27.3
    • 14.7
    • 26.7
    • 14.3
    • 26.7
    • 13.7
    • 26.7
    • 12.7
    • 25.3
    • 10.7
    • 24.3
    • 12.7
0
5
10
15
20
25
30
Frames Per Second (higher is better)
  • Average
  • Idle

Again the MSI P45 Plainum mirrors the average performance of the Asus P45 board, but loses out just slightly on the minimum frame rate. Falling around mid-table it can't keep up with the other P45 boards that are fractionally faster, but it still outperforms the older P35 boards by a couple of frames per second here in World in Conflict.
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