We used the full retail version of Prey, patched to version 1.3. The game, developed by Humanhead Studios, is based on an enhanced version of the Doom 3 engine. It features many unique gameplay features including gravity flipping and gravity walking -- these allow you to walk on walls or ceilings, making for some very interesting gameplay. Because of these features, it's very easy to get disorientated whilst playing Prey on a big screen.
On the graphics front, the engine is based on OpenGL and supports bump mapping, dynamic shadowing, glow effects, particle effects, specular lighting, skinning and high-quality textures. Although the Doom 3 engine is almost three years old, it still looks pretty stunning -- that's a testament to how well the Doom 3 engine has aged.
For our testing, we used a demo from the Salvage level, which incorporates all of the effects we've discussed above. Based on our experiences, we found that the Salvage level was the most intense level in the game, so it should serve well as a 'worst case' scenario in this title.
We set the in-game quality settings to their highest selectable options, leaving vsync disabled. Anti-aliasing and anisotropic filtering were controlled inside the game via the command line, but there is the option to select them in the game's display options menus.
Prey
1024x768, 4xAA 8xAF, Maximum Quality
Nvidia GeForce 8800 GTS 320MB
ATI Radeon X1950 XT 256MB
ATI Radeon X1950 Pro 256MB
Nvidia GeForce 7900 GS 256MB
BFGTech GeForce 8600 GTS OC2 256MB SLI
BFGTech GeForce 8600 GTS OC2 256MB
Nvidia GeForce 8600 GTS 256MB
XFX GeForce 8600 GT 620M XXX 256MB
ATI Radeon X1650 XT 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Asus EN8600GT 256MB
Sapphire Radeon HD 2600 XT 256MB GDDR4
Nvidia GeForce 7600 GT 256MB
103.6
88.4
78.8
77.7
73.5
69.7
66.5
62.9
58.3
53.8
52.1
52.0
50.5
0
25
50
75
100
Frames Per Second
Average
Prey
1280x1024, 0xAA 8xAF, Maximum Quality
Nvidia GeForce 8800 GTS 320MB
ATI Radeon X1950 XT 256MB
BFGTech GeForce 8600 GTS OC2 256MB SLI
ATI Radeon X1950 Pro 256MB
Nvidia GeForce 7900 GS 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
BFGTech GeForce 8600 GTS OC2 256MB
Sapphire Radeon HD 2600 XT 256MB GDDR4
Nvidia GeForce 8600 GTS 256MB
XFX GeForce 8600 GT 620M XXX 256MB
ATI Radeon X1650 XT 256MB
Nvidia GeForce 7600 GT 256MB
Asus EN8600GT 256MB
101.1
82.4
81.1
79.1
75.8
71.5
67.3
65.5
61.1
59.2
55.4
51.2
49.9
0
25
50
75
100
Frames Per Second
Average
Prey
1280x1024, 4xAA 8xAF, Maximum Quality
Nvidia GeForce 8800 GTS 320MB
ATI Radeon X1950 XT 256MB
BFGTech GeForce 8600 GTS OC2 256MB SLI
ATI Radeon X1950 Pro 256MB
Nvidia GeForce 7900 GS 256MB
BFGTech GeForce 8600 GTS OC2 256MB
Nvidia GeForce 8600 GTS 256MB
XFX GeForce 8600 GT 620M XXX 256MB
ATI Radeon X1650 XT 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Sapphire Radeon HD 2600 XT 256MB GDDR4
Asus EN8600GT 256MB
Nvidia GeForce 7600 GT 256MB
88.0
69.2
62.3
61.6
55.0
48.2
45.8
42.9
41.2
38.6
36.2
36.1
36.0
0
10
20
30
40
50
60
70
80
90
Frames Per Second
Average
Prey
1680x1050, 0xAA 8xAF, Maximum Quality
Nvidia GeForce 8800 GTS 320MB
ATI Radeon X1950 XT 256MB
ATI Radeon X1950 Pro 256MB
BFGTech GeForce 8600 GTS OC2 256MB SLI
Nvidia GeForce 7900 GS 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Sapphire Radeon HD 2600 XT 256MB GDDR4
BFGTech GeForce 8600 GTS OC2 256MB
Nvidia GeForce 8600 GTS 256MB
ATI Radeon X1650 XT 256MB
XFX GeForce 8600 GT 620M XXX 256MB
Nvidia GeForce 7600 GT 256MB
Asus EN8600GT 256MB
92.3
72.9
68.7
67.2
60.7
59.5
54.4
53.4
49.2
47.9
46.8
41.3
35.1
0
25
50
75
100
Frames Per Second
Average
Prey
1680x1050, 2xAA 8xAF, Maximum Quality
Nvidia GeForce 8800 GTS 320MB
ATI Radeon X1950 XT 256MB
ATI Radeon X1950 Pro 256MB
BFGTech GeForce 8600 GTS OC2 256MB SLI
Nvidia GeForce 7900 GS 256MB
BFGTech GeForce 8600 GTS OC2 256MB
ATI Radeon X1650 XT 256MB
Nvidia GeForce 8600 GTS 256MB
XFX GeForce 8600 GT 620M XXX 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Nvidia GeForce 7600 GT 256MB
Sapphire Radeon HD 2600 XT 256MB GDDR4
Asus EN8600GT 256MB
78.9
68.0
58.7
54.7
52.0
40.2
39.8
38.1
36.1
35.3
35.1
33.1
30.1
0
10
20
30
40
50
60
70
80
Frames Per Second
Average
Again, SLI scaling kicks in at 1280x1024 and the performance increases are fairly respectable. Single card performance is a little underwhelming because the card isn't anywhere near to putting up a fight against last generation's mid-range hardware. The knife in the side is the GeForce 8800 GTS 320MB's performance advantage that only increases when the resolution scales.