Bit-Tech: I want to come back to the idea of military consultants, if I can. Danger Close and the Medal of Honor series often seems to pride itself on trying to pay justice to the actual military, right? You've done a lot to try and support the forces, even offering special packages of the game to military personnel through specific retailers.
But, at the same time, I can't help but think there's a conflict in that. On the one hand you're trying to pay respect to the forces and be informed by their experiences, but you're essentially using that to create an entertainment product. How difficult was it to tread that line responsibly?
Ben Jones: Yeah...It certainly was a challenge. I think a great aid was that these guys understood that we were trying to make an entertainment product, firstly. Their role was to help us not just honour their comrades and their families and so on, but also to make sure it was as authentic as possible. That's where they came in and worked very closely with us.
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So, I think they realise that it's a game at the end of the day, but all the process we've gone through really ensure that we've got something that's authentic and not just crazy Hollywood stuff. You know, this is real gear, real soldiers and it's written by Tier One operators themselves. We went to great lengths working with them in order to make sure that community would be pleased with our efforts.
Bit-Tech: The Tier One operators themselves then. I'm interested why you chose to zoom in on them specifically, rather than displaying the sheer scale that's the focus of some other games - and older Medal of Honor titles too.
Ben Jones: Well, it was an opportunity to give players a much more intimate experience. We still show scale though and I think we do it well; these guys come up against much larger forces all the time. That's something that they face. I think we've done a great job of showing that in the world, but it was a great opportunity for us to try something different.
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Bit-Tech: So, looking back at the previous game and how the reception to that informed on Warfighter, was there anything in particular you picked up on? In regard to the setting especially, I mean. When the last game was announced there was a lot of controversy over the involvement of the Taliban and the using a current warzone as an arena, for example - but then in Warfighter there's levels set in Somalia...
Ben Jones: Well, I think it's a portrait of a real world threat. There are different real world threats and that's what this game is about.
In the muliplayer though especially, we changed a lot of things so that you don't play as villains anymore. It's heroes versus heroes and you get to live out that fantasy of 'Which is the best, Batman or Superman?'
So, I think we've made some shifts there but I also think we have to stay true to the underlying values of the game.
Medal of Honor: Warfighter is set for an October 26th, 2012 release on PC, PlayStation 3 and Xbox 360. It will be published by Electronic Arts.