Yes, Games Critics Understand Innovation
1st Dec 2008
In reply to Keith Stuart's blog over at The Guardian about the critical reception to Mirror's...
So, You Call Yourself Indie?
22nd Oct 2008
Cliff Harris is an independent developer who gave up a career at Lionhead to start his own studio...
Release Day Nerves
30th Sep 2008
Indie developer Cliff Harris is on the verge of releasing a brand new game and is feeling a little...
Give Me Back My Sandbox
16th Sep 2008
Guest columnist Cliff Harris is upset this week, lamenting the decline of truly free-form, sandbox...
Shiny, but not polished
6th Sep 2008
Google surprised just about all of us in the bit-tech office when it announced Chrome - its first...
The Economy of Happiness
18th Aug 2008
Continuing after his recent piracy survey, Cliff Harris wants to ask you a question about how...
Game Phone Home!
13th Jul 2008
Are all games that phone-home to a publishers server inherently bad? Isn't it possible that in...
What The Hell Is Wrong With Japanese Games?
6th Jun 2008
Why is it that different countries seem to produce such different games and what does this mean...
Dumbing Up Gaming
29th May 2008
Why do games always cater for the lowest common denominator, wonders Cliff Harris. Why are there...
A Picture-Perfect Quandary
13th May 2008
Copy protection and piracy seem like two inescapable forces in modern digital media. But is...
This was meant to be a Fallout 3 DLC review
This Isn't About Monkey Island, Honest
Making Gaming Better
Make It Again, Man
The Curse of Genre
Playing The Blame Game
Advergaming and Other Horror Stories
Climbing The Difficulty Curve
Bughunting and the value of QA
Here Comes The Fear...
Halo 3 and The Art of Repetition
How I Became A Games Designer, Part Two
How I Became A Game Designer
The Sea of Grey
A Phenomenon in Warsaw
The sky is falling
A DRMerry New Year
Dear TV: Please Get Your Act Together
Elite Dangerous Review
Frontier Developments' new space simulator is a grand sci-fi masterpiece.
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