So, I played
Diablo 2,
just as you asked me to. True to my word I got
bit-tech developer Jamie to lend me his copy and I gave it a good ol’ go - by which I mean I played it until I didn't want to play it any more, then tried to persevere for another hour before giving up.
I was utterly underwhelmed by
Diablo 2. It appealed to me even less than the very similar
Titan Quest – and that’s saying something, considering how I enjoyed that game about as much as I’d enjoy passing a cupful of kidney stones all at once. I hated
Diablo 2 because there seemed to be absolutely no need for me to be there. I actually felt that the game would play itself better if I just wasn’t there, as the entire role of the player is to click-click-click-click their character along a pseudo-random, utterly linear path that offers no real chance for exploration or involvement.
Playing
Diablo 2 I was left with the impression that it didn’t matter what I did in the game, as fundamentally everything I did only ever had one logical outcome, so I may as well not do anything. I was stifled by the utter lack of room for player expression. You could level the same complaint against almost any FPS where players are funnelled through linear levels too, but at least those games are usually fast paced and full of explosions and a sense of interaction and puzzle solving.
Diablo 2 didn’t feel that way to me.