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Archive for the ‘ubisoft’ tag

Far Cry 3 and the inventory problem

Posted on 26th Feb 2013 at 14:21 by David Hing with 43 comments

David Hing
Dear Far Cry 3,

I wanted to thank you for inviting me to spend time on your beautiful tropical island paradise filled with red-shirt pirates, ninja tigers and quick-to-anger murderous bovines. Exploring your beaches, cliff tops and jungles has been a truly amazing experience and despite what I'm going to say, I must stress I am grateful for that and honestly believe you have something truly wonderful going on for you.

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Bit-Gamer Competition #2

Posted on 20th Dec 2010 at 11:31 by Joe Martin with 23 comments

Congratulations to the three winners from last week, who told us their favourite games ever over Twitter. We sent them each a copy of Need for Speed: Hot Pursuit on PlayStation 3 as a prize, but here's what the winners chose, in case you were wondering:

@dragronphreak - Pools of Radiance Ultima 7
@xmvx - Diablo 2
@Krisposkitt - BioShock

Now it's time for our second competition to celebrate the launch of Bit-Gamer.net. This time we've got a copy of Assassin's Creed: Brotherhood Codex Edition on Xbox 360 to send out - and, yes, this competition is open worldwide.

Bit-Gamer Competition #2
Want to win? Tell us over Twitter what games you are looking forward to!

To be in for a chance of winning, all you have to do is Follow @bit_gamer on Twitter and send us a tweet telling us which game you're most looking forward to next year.

The deadline for this competition is 5 January 2011.

We've already handed out a few unannounced prizes over Twitter too, and we expect to be giving out a lot more of as we've got a ludicrous amount of prizes to be given away. Congratulations to @darth_careful and @alastor2004, both of whom grabbed themselves copies of Diamond Dan on Steam.

We'll be bringing you a new competition after the New Year. Don't worry if you're not interested in signing up for Twitter either; you'll get a chance to win something soon!

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Games I Own: Tom Clancy's Rainbow Six: Rogue Spear

Posted on 12th Jul 2010 at 10:14 by Matthew Lambert with 27 comments

Matthew Lambert
Let me start by saying that I've never completed this game, played the multiplayer or played the original Rainbow Six. None of this matters to me though. Rogue Spear is hands down one of the most enjoyable shooters I've ever played.

I know that there was a story weaved in between the missions, and I know at the time I probably followed it to some degree. However, I was only 10 when I first played it, so the significance of weapons of mass destruction and global terrorist threats were lost on my young mind. All I knew for certain was that you had to save hostages (the precious cargo!), and stop bombs going off, shooting any bad guys who crossed your path.

Shooting terrorists was just a small part of the gameplay though. The planning stages for each mission were incredibly detailed. You could customise up to four teams per mission, planning who was in them, what weapon loadouts they had, and exactly what route they would take. While each mission came with a pre-planned route, getting the most out of the game was about making your own from square one.

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Gaming Podcast 11 - With A Vengeance

Posted on 30th Mar 2010 at 17:20 by Podcast with 5 comments

Podcast
After an incredibly long break caused by a mixture of holidays and laziness, we're back with another Custom PC and Bit-tech.net Gaming Podcast. Yay!

Our 11th episode unfortunately kicks off with some sad news as Clive, Harry and Joe say goodbye to Richard, who has embarked on stranger tides for lands afar. Well, after a stopover in Wales anyway.

Not ones to dwell for long though, they quickly move on to other topics and set themselves to discussing all the latest topics the games industry has to offer. Ubisoft DRM! Just Cause 2! Why C&C4 is rubbish! And, um, The Witcher!

On top of that we announce the long overdue winner to the last Guess The Screenshot competition, wade through your emails and tweets - and Clive even takes the time to try his hand at tech support. It's all thrilling stuff, so use the links below to choose how you want your ears to be assaulted and then let us know your thoughts in the forums.

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Everything I Know About Games I Learned From Timecop

Posted on 26th Mar 2010 at 11:27 by Joe Martin with 10 comments

Joe Martin
Did you ever watch a trailer or advert that really stuck with you for an awful long time? Possibly even longer than the actual thing it was advertising? If yes, then you'll understand what lead me to buy a copy of Dreams to Reality. It's an experience I've had a few times in my life, when trailers have used a particular blend of music and emotion to lodge themselves in my brain like an icepick and I've been unable to get them out.

The advert for Beyond Good & Evil is one of the best examples, if only because it happily turned out that the game was equal to the effect of the advert. The Jean Claude Van Damme film Timecop is a less good example because it actually turned out to be rubbish, but the trailer left a strong enough impression that I was still desperate enough to watch it a few years later when I didn't have to try and bluff my way into an 18 cert film. Maybe I was just an impressionable youth, but that film looked badass back when I was nine years old.

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Games I Own: The Prince of Persia Series

Posted on 15th Sep 2009 at 14:05 by Joe Martin with 11 comments

Joe Martin
The Prince of Persia series – by which I mean the Sands of Time trilogy and not either the older or newer games – are a run of games that I have a serious ambivalence with. Like the Monkey Island games, the Sands of Time saga includes both some of my favourite and some of my most hated games.

The Monkey Island game I hate is Escape from Monkey Island, by the way. That game is about as likable as Satan’s mother in law and just thinking about it makes me angry. Likewise, I hate one of the Prince of Persia games so much that I practice thinking about it in the early morning when I can’t be bothered to get out of bed – I hate it so much it gives me energy.

Let’s start with the good news though – The Sands of Time. The first game in the revitalised trilogy, SoT was the one which had the most input from franchise creator, Jordan Mechner – and it shows. Mechner is a truly interesting guy and is currently publishing his old journals from the time when he developed the older PoP games online, which makes for some good lunchtime reading.

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The Game That Made Me Cry

Posted on 6th Apr 2009 at 14:42 by Joe Martin with 24 comments

Joe Martin
Beyond Good and Evil is one of those games I have to actually restrain myself from talking about – and anyone who knows me will confirm that it’s very rare for me to be prevented from talking, so I guess that’s saying something. No pun intended.

Giving myself free reign for a minute or two though, Beyond Good and Evil is probably one of the best games I’ve ever played, though it bears the distinction of being one of the only games I can say that about but have only actually finished once. Unlike the other games on my list of favoured titles (Planescape, Sands of Time, etc), once is enough when it comes to Beyond Good and Evil. It also has one of my favourite game trailers ever.

Beyond Good and Evil has a more unique distinction though, one which is a whole lot more damning and which I can’t recall ever really writing about in detail before. Beyond Good and Evil is the only game that’s ever made me cry. I’ve got misty over a lot of games – but Beyond Good and Evil pushed me over that breach and made me actually start sobbing.

I’m going to explain why now, so if that idea interests you and you think you might be interested in playing Beyond Good and Evil at some point then I implore you not to read any further. There be spoilers beyond!

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The Walking Dead: Season Two Review

The Walking Dead: Season Two Review

It may be weaker than the first series, but The Walking Dead remains a...
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