Archive for the ‘thief’ tag

I'm Only Stupid Because I Know Too Much

Posted at 12:09 by Joe Martin with 17 comments

Joe Martin
I was playing Professor Layton and Pandora’s Box yesterday (in the course of writing the review) when I had a moment of utter brain failure. It’s embarrassing to even admit it, that’s how stupid it was of me.

The question was; if you have a rectangular piece of paper and fold it so that there’s an extra centimetre on one side and then you fold it the other way with a centimetre extra on the other end, then how far in millimetres would it be between the two creases when the paper is unfolded?

It’s a simple, easy question and the game gave me three spaces to write a number into. I quickly scribbled my answer down; 100mm and was told that was incorrect. Baffled, I got a piece of paper out and tried it out – measuring the gap as one centimetre. Again I put my answer in. Again; incorrect. It was only on the third go that I slapped my face and realised that there were only 10 millimetres in a centimetre – not 100. I was being a moron and had been led astray by the fact that the game gave you three spaces to put an answer in, not two. I’m an idiot.

That then got me thinking (as best as I was able anyway) about how my brain is stuffed with useless information that I use everyday and all the actual useful stuff that I never need to know has trickled away over the years. It’s ironic and twisted, but I can get more use out of game memory than I’d ever get from remembering how to do trigonometry properly.

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Games to play with your children

Posted at 15:16 by Joe Martin with 36 comments

Joe Martin
I don’t have children, but I do have a lot of younger siblings and nephews and nieces, and we've played a lot of computer games together. A lot of the experiences we’ve shared have been through the medium of joysticks and mouse clicks.

Looking back on that recently I’ve come to think that parents should definitely play computer games with their kids, even though a lot of parents are of the opinion that "games are bad for you" and "all games are violent". Absolute rubbish, every word of it.

Of course, some games are violent and there’s a huge amount of games out there which aren’t at all suitable for children – but violence, if handled responsibly, isn’t always bad and there are a lot of games that are good for kids. My parents had an inkling of this and I spent a lot of time playing either with my Dad or talking about it with him. It’s something I plan to do with my children too, heaven forbid, and something I reflect on every time I go into a shop and see a parent blindly buying Grand Theft Auto for their seven year old. Grrr.

This isn’t new thinking obviously – any number of child-rearing programs or handbooks will tell you it’s important to get involved and find experiences you can share with your children. The problem though is that if you’re not someone who’s ‘into PCs’ and your kid is then it can be hard going. Thus, here are some recommendations for games that are suitable for most children and which open themselves up to this kind of activity.

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Games I have made

Posted at 11:31 by Joe Martin with 7 comments

Joe Martin
I once heard that most music journalists are generally people who got into the business because they lacked the drive or ability to actually be a musician themselves. Likewise, I’ve heard it said that games journalists are probably people who lack the drive to actually make their own games.

For me, that’s pretty true and it’s bred within me a massive respect for game developers, because making computer games is damned difficult. Not only are there the technical issues of knowing how to code and how to actually make the game, there’s the management issues too. You have to know what makes a game good and, if you’re working as part of a team, you have to be able to keep a group of people focused on a single cohesive vision. You need a logical mind that knows how systems should function and what redundancies need to be built in for every eventuality.

Over the years I’ve tried my hand at making a number of different games, starting when I got a copy of AMOS for the Amiga 500+ we had at home and I started tweaking the example games that came with it. I didn’t get far, but I got a basic understanding.

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Games I Wish Worked on Vista

Posted at 10:08 by Joe Martin with 26 comments

Joe Martin
I only upgraded from Windows XP to Vista relatively recently – it was really only when I started at bit-tech.net that I actually became concerned with keeping up to date. Until then I'd been happy to stay with whatever OS let me play the games I wanted to play, upgrading only as I needed to to play the latest games.

I’ve regretted the move to Vista ever since, though I was at least wily enough to ensure that my girlfriend’s PC ran XP still, ensuring I had at least one option when struck by the sudden need to play a classic game. You know the need I’m referring to – it usually comes when you’re doing some menial task and you’re somehow reminded of an old game you really liked. Quickly that flash of memory grows, flares into an obsession and you find yourself reinstalling games you haven’t played in years, usually Deus Ex.

That quick burst of obsession is something I experience fairly regularly, mainly because games are such a massive part of my life and I find it hard to break away from them. Some days I can’t cross the street without thinking that I should quicksave first. Oh, how I wish I was joking.

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Games I Own: The Thief Series

Posted at 15:07 by Joe Martin with 11 comments

Joe Martin
First, a confession; I wasn’t going to write about Thief originally. I was actually trying to write a blog post about the gaming achievement I was most proud of, which for me was completing Bookworm in classic mode. In the course of writing that post I started talking about Thief though and before long the game was dominating the post. I love Thief.

I got introduced to Thief back when the first demo came out on a PC Gamer cover disc, though I actually only tried the demo as a matter of curiosity. Even back then the graphics were too ugly to attract my attention straight away.

When I got in to the demo though, which was the entire first level of the game, I was hooked. Not just hooked in the way that I played it three or four times either; I was physically addicted. I’m confident that, if someone put a gun to my head, I could play that level with my eyes shut. Lord Bafford’s Manor was permanently etched onto my brain with the kind of furious heat that only comes from eyes that burn from staring at a screen so long.

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