Archive for the ‘story’ tag

I’m So Sick Of World War II

Posted at 11:46 by Joe Martin with 54 comments

Joe Martin
I don’t mean any disrespect by this by the way, but as far as computer and videogames go I have to say, I’m so bloody tired of World War II games!

Don’t get me wrong, they can be great. I thought Call of Duty 2 was a fantastic game, for example and that bit where you’re crawling through that pipe above the heads of Nazi soldiers is cemented into my head as a favourite. But that was five years ago and it feels like we’ve had nothing but re-runs since then. Not just in the FPS genre either, but with RTS’ too.

And they all have similarly bland names as well; Call of Duty, Men of Valour, Company of Heroes, Brothers in Arms, Order of War, Medal of Honour and the blandest of all, Men of War. It really is like the publishers have two wheels of words that they spin, connecting the result with ‘of’.

The frustrating thing is that, judged on their own merits, the games are often quite good. It’s just the quantity of them that I object to, along with the fact that they all re-use the same bland moments of cinema. I’ve stormed Omaha and sought cover in Normandy hedgerows so many times that I can’t visit France for fear that I’d shoot nearby German tourists on sheer reflex. It’s that old disconnect between the enjoyable mechanics of the game and the repetitive visuals. I’m not tired of shooting people, I’m just tired of doing it then and there.

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How Do You Review a Book?

Posted at 10:06 by Clive Webster with 10 comments

Clive Webster
It seems that this week is Dragon Age week - Joe's put up his Dragon Age Hands-on Preview and I received my review copy of the game's prequel novel Dragon Age: The Stolen Throne yesterday. I've been pondering how exactly I'm going to review it ever since.

The issue is that our reviews usually follow a fairly tight formula: here's a product, it costs £X, does the performance and features it offers mean it's worth that price? The issue is when you're trying to review a product where your judgements will be largely subjective - making it tricky to definitively say whether it's worth spending time with or not. And a review that's not definitive fails to be a useful review.

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Written on 15th May 2009
Tags bioware, books, david gaider, dragon age, ea, novel, prequel, rpg, story

What I learned from Deus Ex

Posted at 14:16 by Joe Martin with 37 comments

Joe Martin
What did I learn from Deus Ex?someone asked me on the forums the other week. My answer? Tonnes.

The things that Warren Spector’s seminal FPS/RPG taught me can be broadly divided into three things; things it taught me about games, the world and myself. The very fact that I can definitely point to Deus Ex as something educational says an awful lot about the depth of the game itself and about how much I love it, by the way. When it comes to Deus Ex I’m fully willing to admit to being a totally biased fanboy.

Deus Ex taught me more about computer games than almost any game I’ve ever played and a huge amount of that is owed to the structured non-linearity of the game. If you’ve not played it (and I’ll accept no excuses) then you should know that although Deus Ex is a very linear game, it’s also very freeform. The storyline is best described as elastic as, although you’ll always go through the same levels in the same order, their content can differ hugely.

My favourite part of the game is the New York hotel your brother stays in, The ‘Ton.

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Written on 2nd March 2009
Tags deus ex, eidos, ion storm, retro, story, warren spector




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