Posted on 19th Jan 2011 at 11:05 by bit-tech Staff with 55 comments
As you can probably tell from the format of this article, we won’t be publishing our usual buyer's guide for the month of January. This is largely because there's a heck of a lot of cool stuff around the corner, and if we put something up this week it will be out of date by next week anyway.
At the top of this list is a not-so-secret graphics card launch
that we’re expecting early next week, which promises to make most cards in the £150 to £220 price bracket seem utterly archaic. Add to this the pile of new LGA1155 motherboards that are currently taking over our labs, and it's clearly premature to recommend anything concrete right now.
Posted on 12th Jan 2011 at 07:28 by Joe Martin with 12 comments
There's only one problem with Ultimate Spiderman for the iPhone - there isn’t enough of it and, when the end comes, it feels abrupt and lacks closure. There’s no real plot that ties the action together; just a series of boss fights linked by someone occasionally muttering ‘prison break.'
You knock the wind out of Sandman, run Rhino through a wall, truss Doc Ock up with his own arms, nullify Venom, best the Goblin and that’s it. End of line, as they say.
It’s disappointing because, right up until the end, Ultimate Spiderman is one of the few truly console-quality games on the iPhone. As Ultimate Spiderman you can run, jump, swing and soar through a number of (relatively) gorgeous levels, finding hidden areas and unlocking comic book art, trophies and extra moves.
Ultimate Spiderman’s button-mashing melee is also perfect for the tiny touchscreen, especially when compared with the awkward thumb-panning and auto-aim of most iPhone shooters.