Posted on 5th Jun 2011 at 11:50 by Joe Martin with 31 comments
I’ve been playing Star Wars: Jedi Academy lately. I didn’t play it when it first came out, but good word of mouth and a budget Steam price proved hard to resist. Overall, it’s a pretty good game too, although I’ll never be as effusive about it as my pals. One thing I can’t get over, though, is how incredibly dated the game looks.
It’s been hard for me to pin down exactly why Jedi Academy feels so dated, as the graphics actually hold up very well for a seven year old game using the twelve year old id Tech 3 engine. Lately, I’ve come to think that it’s the sparseness of the levels that makes it feel archaic. There are too many empty desks in the cantinas, too many barren walls; there’s not enough clutter in the world.
Posted on 23rd Dec 2010 at 11:41 by Joe Martin with 57 comments
You know you’ve played too many games when you deliberately get up early on a Saturday morning, just so you can explore the new Minecraft update in peace for a few hours.
…when you hum the Monkey Island theme tune to yourself when you’re tense, and it actually makes you feel better.
…when you catch yourself thinking, ‘Oh, quicksave!’ when you cross the road.
…when you have recurring dreams about writing the perfect walkthrough for Baldur’s Gate 2.
Posted on 5th Mar 2009 at 11:01 by Mark Mackay with 15 comments
My first ever online gaming experience was round my cousin’s house in Scotland playing Quake II on this 3DFX Voodoo 2-based rig. I was utterly besotted by the immense feeling of satisfaction felt when killing another player that was in a totally different part of the world. I loved the thought of another geek from a different country sitting in front of his CRT monitor shouting ‘OMG WTF HAX?!!’.
Whenever I used to visit my cousin’s house we'd pretend to go to bed - so as to avoid getting a hard time from my Aunt or Uncle - and then silently creep our way towards the PC, fire it up and play Quake II multiplayer till the small hours of the morning with nothing but Iron Bru and adrenaline to keep us going. How he managed to maintain his masterfully Jedi-like aim with a Railgun even when pumped full of caffeine, I’ll never know.