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Archive for the ‘prince of persia’ tag

Thoughts on Jumping

Posted on 15th May 2011 at 09:30 by Joe Martin with 29 comments

Joe Martin
It may seem an odd subject to focus on, as jumping doesn't seem to be very important on the face of it – cut it out of a game, though, and it can make a huge difference. Games in which players can’t jump, or at the very least dodge or roll, can seem painfully slow, dull and static. Games in which players can jump around and use that movement to interact with the environment can seem immeasurably more fun because of it.

Take Half-Life 2, for example. It’s a game which nearly everyone would agree is well-made, decently written, fun and fast to play through. Now cast your mind back to the first scene in Kliener’s lab, where Gordon is first properly introduced to his allies, where the plot is given its first proper push and where you’re gifted with the HEV suit again. It’s a busy sequence; lots to do, lots to take in. You’d expect most players to pay close attention, at least the first time around.

Instead, every single player I know spends most of the time jumping around. Sometimes they try to jump on the scenery or knock over objects, other times they just leapfrog around the room when a simple stroll would suffice.

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Games I Own: The Prince of Persia Series

Posted on 15th Sep 2009 at 14:05 by Joe Martin with 11 comments

Joe Martin
The Prince of Persia series – by which I mean the Sands of Time trilogy and not either the older or newer games – are a run of games that I have a serious ambivalence with. Like the Monkey Island games, the Sands of Time saga includes both some of my favourite and some of my most hated games.

The Monkey Island game I hate is Escape from Monkey Island, by the way. That game is about as likable as Satan’s mother in law and just thinking about it makes me angry. Likewise, I hate one of the Prince of Persia games so much that I practice thinking about it in the early morning when I can’t be bothered to get out of bed – I hate it so much it gives me energy.

Let’s start with the good news though – The Sands of Time. The first game in the revitalised trilogy, SoT was the one which had the most input from franchise creator, Jordan Mechner – and it shows. Mechner is a truly interesting guy and is currently publishing his old journals from the time when he developed the older PoP games online, which makes for some good lunchtime reading.

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SilverStone Fortress FT05 Review

SilverStone Fortress FT05 Review

The Fortress series is back - another awesome aluminium case with...
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