Posted on 12th Feb 2009 at 11:29 by Cliff Harris with 14 comments
That's the idea behind my next game. As an indie developer on the PC, I'm 100% free to make whatever game I want. There is no publisher to 'pitch' the game idea to, and I don't need to aim for a specific demographic, because as a one-man outfit, I can basically target any niche big enough to earn back a years salary (that's how long my games take).
In any case, I reckon big space battles are a safe bet. Making a game about space battles is like offering someone chocolate biscuits. Nobody ever pretends they don't like chocolate biscuits, and nobody really dislikes big over-the-top space battles.