Posted on 13th May 2009 at 11:17 by Introversion Software with 4 comments
We had been lucky with our first game release, Uplink, and had made (almost) enough cash to drive us forward and make our second game Darwinia. Darwinia then won a number of awards at the IGF in 2006, and we rapidly followed up with DEFCON which has been our strongest seller to date. Looking back, I guess there was a certain sense of invincibility within the firm, coupled with a sense of arrogance that somehow we just “knew better” about what to do and how to do it.
It was May 2007 and I had grown tired of living and working in the same space – working from home sounds like a good idea, but I found I could never switch off and it was slowly driving me crazy. We rented a town house in Bermondsey and for the first time ever Introversion had an office. This certainly felt like a major step forward, but it didn’t really change the way we worked or behaved. We were working on Multiwinia at the time and the game design was really coming together well, the X360 port of Darwinia was in full swing and we had made the decision that Multiwinia would be Introversion’s fourth major game launch.