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Archive for the ‘left 4 dead’ tag

Why Software Companies Should Slash Their Prices

Posted on 4th Feb 2010 at 11:09 by Antony Leather with 26 comments

Antony Leather
Value. It’s a funny word, and never more so when applied to the IT industry. In fact it’s so tricky to place in this fast-moving online world that it’s usually only spoken of as “perceived” value and that’s about as accurate as we can get. Saying a piece of software - be it a game or operating system - is good value is even more of a convoluted statement.

How do you compare one piece of software to another? Features? Price? The space it takes up on your hard drive? How would you predict how well a product might sell and factor that into the pricing?

For most of us it comes down to cold hard cash and whether we can find something that’s as good or better, for less, or even for free. However, only a handful of companies have grasped the fact that if you lower the price of software enough, sales will skyrocket so high, they’ll make many times more profit than if they priced it twice as much, however popular the software may be.

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What Makes You Quit A Multiplayer Game?

Posted on 6th Oct 2009 at 14:24 by Joe Martin with 51 comments

Joe Martin
Those of you who listened to last week’s Gaming Podcast will know that, between the filthy jokes and my off-mike laughing fit, we talked about our lunchtime gaming habits – specifically COD4. We play every lunch time and occasionally after work too, with ‘we’ being most bit-tech, ComputerShopper and Micromart staff.

In the wake of our most recent after-work game an interesting dilemma presented itself though and we schedule our next big match for November 10th. The day that Call of Duty: Modern Warfare 2 goes on sale. Thus is was asked; do we carry on playing COD4 for the time being, or do we switch over to the sequel?

Strangely enough, only two people said that they wanted to switch to the new game. Many reasons were given – shortage of funds, can’t be bothered to install, PCs that won’t run it, etc. My own reason however was simply that I wasn’t ready to leave COD4 just yet and don’t feel I’ve got everything I can out of it.

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My Garry's Mod Gallery

Posted on 28th May 2009 at 13:49 by Joe Martin with 10 comments

Joe Martin
I've not really got much to say this week as, between Bionic Commando and Order of War this has been a pretty boring week for me, truth be told. I've spent most of my time playing through Clive Barker's Undying again and realising it wasn't as good as I remembered and playing Garry's Mod 10.

Garry's Mod 10, or GMod, for those not in the know began life as a small mod for Half-Life 2 that allowed you to fiddle about with the game physics. Over time it evolved and grew, with new tools getting added in along the way until it ended up as it is now - a commercial product that's the video game equivalent of a Lego set.

Garry's Mod 10 is, to me, the ultimate sandbox game. You can do anything. You can create anything. You can manipulate ragdolls however you want - which isn't always a good thing. You can weld items together, add rockets, wheels, ropes, pulleys and balloons. You can literally make anything from sculptures to rocket-powered mecha robots.

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Left 4 Dead Survival Mode and new stats system

Posted on 11th May 2009 at 11:15 by Antony Leather with 8 comments

Antony Leather
Part of the reason some individuals get slightly hot-headed online is teamwork, or lack of it. In Left 4 Dead, this primarily involves staying together and helping team mates that have been pounced by hunters or tongued by smokers. If you stray too far ahead or don’t keep up, you’ll usually end up dead and will be pretty unpopular with your team mates.

It could be argued that if you want to take the game this seriously, you should join a clan instead of endlessly calling people noobs and hurling other insults at strangers who are just on for a bit of zombie bashing fun. However, there has been quite a shift in gameplay following the release of the new survival mode update on 21st April which has, if anything, made working as a team even more rewarding and might just change things for the better.

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The Downside to Digital Distribution

Posted on 30th Apr 2009 at 10:27 by Antony Leather with 22 comments

Antony Leather
Joe and Clive both wrote about digital distribution recently. In fact, this was actually going to be a post solely dedicated to the new survival mode in Left 4 Dead, however seeing as the game has developed some gremlins and I can now barely run the game at all, my enthusiasm has waned somewhat.

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Episode 24 - The right and wrong way to do DRM and yes we have played some games this time

Posted on 10th Dec 2008 at 19:41 by Podcast

Podcast
It might be getting cold of late, but here’s Episode 24 of the Custom PC podcast to keep you warm. Well, your ears at least. Clive is joined by Staff Writers Antony Leather and Mark Mackay (whose surname he still can’t pronounce, despite a Derran Brown-like metal memory image) plus CPC Editor Alex Watson. Up to debate are the stupidity of DRM and the genius of Steam, plus why Vista’s second Service Pack is both very important and completely pointless.

The games chart springs a few surprises, with Wrath of the Lich King (which Clive also can’t pronounce) dropping down the chart rapidly while Football Manager 2009 reigns supreme. Call of Duty: World at War gets a kicking by Alex (who has found time to play it) while Clive talks at length about the joys and frustrations of virtual football management. It really is enough to make you do a Keano sometimes, but then your 18-year old wonder kid goes and knocks in a brace and all is well.

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Custom PC Issue 125

Custom PC Issue 125

Our latest issue is bursting with premium PC goodness, as we enter the land of dream PCs, full of expert customisation and modding, as well as gorgeous water-cooling loops.

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