Archive for the ‘left 4 dead’ tag

What Makes You Quit A Multiplayer Game?

Posted at 14:24 by Joe Martin with 51 comments

Joe Martin
Those of you who listened to last week’s Gaming Podcast will know that, between the filthy jokes and my off-mike laughing fit, we talked about our lunchtime gaming habits – specifically COD4. We play every lunch time and occasionally after work too, with ‘we’ being most bit-tech, ComputerShopper and Micromart staff.

In the wake of our most recent after-work game an interesting dilemma presented itself though and we schedule our next big match for November 10th. The day that Call of Duty: Modern Warfare 2 goes on sale. Thus is was asked; do we carry on playing COD4 for the time being, or do we switch over to the sequel?

Strangely enough, only two people said that they wanted to switch to the new game. Many reasons were given – shortage of funds, can’t be bothered to install, PCs that won’t run it, etc. My own reason however was simply that I wasn’t ready to leave COD4 just yet and don’t feel I’ve got everything I can out of it.

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My Garry's Mod Gallery

Posted at 13:49 by Joe Martin with 8 comments

Joe Martin
I've not really got much to say this week as, between Bionic Commando and Order of War this has been a pretty boring week for me, truth be told. I've spent most of my time playing through Clive Barker's Undying again and realising it wasn't as good as I remembered and playing Garry's Mod 10.

Garry's Mod 10, or GMod, for those not in the know began life as a small mod for Half-Life 2 that allowed you to fiddle about with the game physics. Over time it evolved and grew, with new tools getting added in along the way until it ended up as it is now - a commercial product that's the video game equivalent of a Lego set.

Garry's Mod 10 is, to me, the ultimate sandbox game. You can do anything. You can create anything. You can manipulate ragdolls however you want - which isn't always a good thing. You can weld items together, add rockets, wheels, ropes, pulleys and balloons. You can literally make anything from sculptures to rocket-powered mecha robots.

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Written on 28th May 2009
Tags bearchef, gallery, garry's mod, gmod, left 4 dead, models

Left 4 Dead Survival Mode and new stats system

Posted at 11:15 by Antony Leather with 8 comments

Antony Leather
Part of the reason some individuals get slightly hot-headed online is teamwork, or lack of it. In Left 4 Dead, this primarily involves staying together and helping team mates that have been pounced by hunters or tongued by smokers. If you stray too far ahead or don’t keep up, you’ll usually end up dead and will be pretty unpopular with your team mates.

It could be argued that if you want to take the game this seriously, you should join a clan instead of endlessly calling people noobs and hurling other insults at strangers who are just on for a bit of zombie bashing fun. However, there has been quite a shift in gameplay following the release of the new survival mode update on 21st April which has, if anything, made working as a team even more rewarding and might just change things for the better.

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Written on 11th May 2009
Tags fps, left 4 dead, stats, steam, survival, valve, zombie

The Downside to Digital Distribution

Posted at 10:27 by Antony Leather with 22 comments

Antony Leather
Joe and Clive both wrote about digital distribution recently. In fact, this was actually going to be a post solely dedicated to the new survival mode in Left 4 Dead, however seeing as the game has developed some gremlins and I can now barely run the game at all, my enthusiasm has waned somewhat.

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Written on 30th April 2009
Tags bluescreen, left 4 dead, patches, steam, survival mode, valve

Episode 24 - The right and wrong way to do DRM and yes we have played some games this time

Posted at 19:41 by Podcast

Podcast
It might be getting cold of late, but here’s Episode 24 of the Custom PC podcast to keep you warm. Well, your ears at least. Clive is joined by Staff Writers Antony Leather and Mark Mackay (whose surname he still can’t pronounce, despite a Derran Brown-like metal memory image) plus CPC Editor Alex Watson. Up to debate are the stupidity of DRM and the genius of Steam, plus why Vista’s second Service Pack is both very important and completely pointless.

The games chart springs a few surprises, with Wrath of the Lich King (which Clive also can’t pronounce) dropping down the chart rapidly while Football Manager 2009 reigns supreme. Call of Duty: World at War gets a kicking by Alex (who has found time to play it) while Clive talks at length about the joys and frustrations of virtual football management. It really is enough to make you do a Keano sometimes, but then your 18-year old wonder kid goes and knocks in a brace and all is well.

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Written on 10th December 2008
Tags call of duty world at war, drm, ea, football manager 2009, left 4 dead, steam, valve




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