Archive for the ‘journalism’ tag

Gaming Podcast 5 - Art, Advertising and Attitude

Posted on 15th Oct 2009 at 10:35 by Podcast with 12 comments

The fourth Gaming Pocast from the CustomPC and bit-tech team, again hosted by Joe and this time with Harry, Mark and Antony joining in for plenty of discussion about the latest events in the games industry across all platforms.

This week we talk about whether games journalists should have to develop games as a qualification, whether games can ever really be considered as an art form and why we've all been put off by the new advertising for Dragon Age: Origins and Mass Effect 2.

We also talk about the pending release of Windows 7 and why Joe isn't going to upgrade, as well as whether Valve might have a hidden dark side. Chilling stuff.

We've got a new prize to give away in the competition this week too, so listen closely and if you can guess the game we're describing then send your clearly labelled emails to - and remember to put 'Gaming Podcast 5' in the subject line, or drop your thoughts in the forums.

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Who Should Review Monkey Island: Special Edition?

Posted on 16th Jun 2009 at 12:02 by Joe Martin with 36 comments

Joe Martin
Journalistic integrity is something we pride ourselves on here at bit-tech and we always try to make sure that our reviews are fair-minded, open and in-depth. Each of us at bit-tech and Custom PC magazine has a specialty and we always try to play to that expertise. Tim does graphics cards. Richard does motherboards and PSUs. I play games. Harry makes the coffee.

It’s this integrity that explains why you’ll never see me review a hardcore racing sim such as Forza or Race Pro; as a man who can’t even ride a bike, let alone ride a car, I have no right to talk about the flaws in a racing sim.

This integrity though does present one very big problem for us though and that is; who should review the upcoming swathe of Monkey Island games – both the newly announced episodes from Telltale Games and the Special Edition re-release from LucasArts proper?

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Books You Should Own: Trigger Happy

Posted on 3rd Apr 2009 at 13:32 by Alex Watson with 16 comments

Alex Watson
Trigger Happy, by Steven Poole
Fourth Estate, 2000

The importance of criticism in relation to the actual art or products it discusses is matter of debate and criticism itself. Elvis Costello was neatly and completely dismissive of the very idea of music journalism, declaring that ‘writing about music is like dancing about architecture.’

Still, it was, in part, the traditions of music writing – and Rolling Stone in the 60s and 70s – that video games writers turned to when they wanted to redefine the point and purpose of games criticism. New Games Journalism was a reasonably successful attempt to widen games writing’s remit and claim a role for it that was bigger than just slapping 9/10 scores on run-of-the-mill sequels and churning out breathlessly keen previews (and it’s also what we here at Bit-Tech practise, at least if you believe Wikipedia).

Before the debate over New Games Journalism, though, was another of my favourite books about computers: Steven Poole’s Trigger Happy. Originally published in 2000, Trigger Happy isn’t subtitled ‘The Inner Life of Videogames’ for nothing. It’s a conscious attempt to push writing about games beyond identikit phrases ‘good graphics’ and ‘great playability’ ‘interesting gameplay’ – and if anything, to think about what words like ‘gameplay’ really, actually refer to.

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