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Archive for the ‘iphone games’ tag

Chicks vs. Kittens iPhone Review

Posted on 7th Jun 2011 at 07:53 by David Hing with 5 comments

David Hing
In Gaming Digits' Chicks vs. Kittens you’re charged with ensuring the safety of a mother bird defending her nest against a hoard of poultry-hungry kittens. This is achieved by hatching chicks and weaponising your offspring against the feline invaders. As you do.

Games for iOS live and die by their personality, though, not whether their premises make sense, and Chicks vs. Kittens has plenty of personality. Your ammunition flaps around happily while it waits to drop onto enemies, while the climbing kittens are more lovable than sneezing baby pandas, with animations that are clear and crisp even when they’re blown up to iPad size.

As far as the controls and gameplay go, Chicks vs. Kittens is a simple reaction test with a little bit of tower defence strategy thrown in to boot. The influence of the latter is manifested in the way you equip your chicks to perform different roles through the use of hats. Hats can be used to increase the strength of chicks, to upgrade your leaf-based economy or to change the way they attack kittens. Variations are constantly added throughout the game.

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iPhone Preview: Dead Space

Posted on 3rd Jan 2011 at 08:33 by Joe Martin with 15 comments

Joe Martin
It’s too easy to use the word ‘impressive’ to describe some of the new releases hitting the App Store lately; the word is starting to lose meaning and isn’t that useful to start with. We’re talking about games running on a mobile phone – all they have to do is be even semi-playable and they end up way ahead of expectations.

Dead Space for the iPhone, however, looks very impressive.

The kudos here doesn’t stem just from the graphical detail that’s been ploughed into the game though, but more from the depth of the gameplay. Dead Space on the iPhone is essentially that – Dead Space for the iPhone, feature complete. It has the same third person perspective, the same sprawling and haunting levels and the same focus on dismembering enemies. Lopping limbs off with your array of mining tools and scavenged weapons is a little bit trickier on a touch screen than on consoles or PC, but it’s still manageable and fun.

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iPhone Review: Rage

Posted on 27th Dec 2010 at 09:45 by Joe Martin with 7 comments

Joe Martin
The easy, initial reaction to Rage for the iPhone is to say that id Software has done it again, delivering a game that sets a benchmark of graphical splendour for the platform and will doubtless grow to be one of the iPhone’s definitive shooters.

Closer inspection, however, reveals that early assessment to only be two thirds right. Yes, Rage is a technical marvel and it’s amazing that id Software has managed to cram such large, detailed levels into a mobile phone game. However, this isn’t a definitive shooter. If anything, Rage follows in the steps of Quake Wars and Doom 3; it's graphically magnificent, but a fundamentally boring game.

Rage is closer to a lightgun game than an actual first person shooter. Cast as contestants on Mutant Bash TV – a gladiatorial TV show for the post-apocalypse civilisation – players basically run a scripted gauntlet and kill all the baddies they see along the way. You can’t control your movement, and your role in the game is merely to aim and shoot using the three weapons provided.

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iPhone Review: Hook Worlds

Posted on 16th Dec 2010 at 11:39 by Joe Martin with 3 comments

Joe Martin
Hooks are a recurring motif for Rocketcat Games, it seems - as 'Cry' is to Crytek, perhaps. It's a motif that has taken center stage in both of Rocketcat's previous titles, Hook Champ and Super Quick Hook.

Now, it shows up again in Hook Worlds - albeit under three different guises.

You see, there are three games in Hook Worlds. The first of these, Curse of the Watcher, doesn't anything new or wholly unfamiliar to fans of Rocketcat's previous games. A cross between Super Quick Hook's endless Avalanche mode and Hook Champ's story-driven levels, Curse has players using rocketboots and a grappling hook to flee a pursuing ghost. The controls have changed about since Super Quick Hook, but it's still super accessible; a tap on the left or right is all you need to whip through the scenery.

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iPhone review: Epic Win

Posted on 14th Sep 2010 at 11:16 by Alex Watson with 6 comments

Alex Watson
Surely you must have played the Game of Life? It was a board game that always appealed to me; partly because it had a clicky spinning wheel instead of regular dice, but also because of the neatness of the whole experience - the well behaved blue and pink pegs, the salary that always came in on time, the guarantee that insurance and university really did pay off.

Perhaps it's no surprise then that I'm a big believer in organizing my real life with lots of lists - I have tried full-on GTD but really what I prefer are just to do lists, on paper, so that I can underline, star and vigorously score out entries when they're done. Even better is the act of feeding the whole list to the shredder when everything is done.

I've been playing around with a new iPhone app called Epic Win, which in some ways is like a 21st century Game of Life. Specifically it's the game of your life.

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iPhone Review: Helsing’s Fire

Posted on 27th Jul 2010 at 09:28 by Joe Martin with 2 comments

Joe Martin
Egads! London has been invaded by monsters, who skulk through the shadowy, smoggy streets in search of fair maidens to devour. All that stands in their way is vampire hunter Van Helsing (and his man-servant, Raffton), who much push back this blight with naught but a handful of torches and a few monster-slaying tonics.

From the pitch you’d expect Helsing’s Fire to be just another clumsy action game, but it’s actually a rather gentle puzzle game played from the top-down perspective. The aim of the game is still to purge London of monsters, but it’s done with brains rather than brawn.

As with most puzzle games the gameplay is fairly straightforward at first, but quickly escalates as nuances and complications are layered on top of the core rules. To start with it’s merely a matter of positioning your flaming torch so that you cast rays of light on as many monsters as possible, then using colour-coded tonics to destroy them utterly. Later levels introduce more complicated elements though – shielded foes, fair maidens who must be protected and skellingtons who’ll extinguish your torch should you get too close.

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Monkey Island released for iPhone and iPod

Posted on 23rd Jul 2009 at 10:30 by Alex Watson with 9 comments

Alex Watson
Before I leave the house each morning, I use my iPhone to check email - it's quicker to use my WiFi to download the message list than to try with spotty 3G on the train - and there was a message from Joe. He's just left for a well deserved long weekend on holiday. The message was titled: IMPORTANT.

He'd sent it at 7am this morning. Immediately, I wondered what was wrong.

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iDracula, it’s like The Chaos Engine on the iPhone

Posted on 3rd Mar 2009 at 11:08 by Alex Watson with 6 comments

Alex Watson
Like The Chaos Engine (and Smash TV and numerous others), iDracula is a frantic shooter with a top down view and a principle mechanic that separates your character’s direction of movement and his direction of fire. Unlike games such as The Chaos Engine, in iDracula there’s no story, and only one level. That level is Spartan too – there are no doors to open, and no levers or switches. There aren’t even any wooden crates.

All you have to do is survive an endless onslaught of bad guys (and weirdly enough given the name, none of these bad guys are actually vampires).

It’s currently number 1 in the iTunes chart for iPhone and iPod Touch games, and it’s not hard to see why. It’s only 59p, the graphics are great and it’s action from the get-go. Given the title, you’d expect to be fighting vampires, but so far I haven’t seen any – I have however, killed enough werewolves to make enough wolfskin suits for a football team, plenty of creepy-crawly dudes and I’ve bagged enough wizards to remake Lord of the Rings.

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Fieldrunners - Addictions on the go

Posted on 26th Feb 2009 at 11:54 by Mark Mackay with 6 comments

Mark Mackay
Back in the days of early Nokia mobile phones such as the 3210, there was Snake. And it was good. Snake was the closest thing to a worthwhile game on a mobile in the universe as we knew it. Much like many other early arcade games, Snake’s biggest boon was the bragging rights it gave you over your friends when you got a higher score than them…

Years passed by, several sucky revisions of Snake were made, but nothing ever really came close to being a game that you actually wanted to play when you could be doing other things such as sewing or badger spotting.

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My Five Best iPhone Apps

Posted on 18th Feb 2009 at 09:17 by Alex Watson with 23 comments

Alex Watson
Part 1. What’s your name and where do you come from?
Hello, Hello. It’s good, as they say, to be back. Although, do they say that any more, now that Gary Glitter’s a disgrace and Morning Glory is over ten years old?

Anyway, I thought I’d introduce myself. My name is Alex Watson, and though I’m the editor of Custom PC, this isn’t the first time I’ve written for the mighty bit-tech. You might have seen my name on the round-up of iPhone earphones at the end of last week, but I also wrote for the site back in 2006, on topics such as game difficulty, weird controllers and politics.

In the intervening years, I’ve always been a reader of the site, and it’s great to be back now as a writer, and to have the bit-tech guys working right next to Custom PC.

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SilverStone Fortress FT05 Review

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