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Archive for the ‘interview’ tag

Listen to: The Unlimited Hyperbole Podcast

Posted on 28th May 2012 at 09:33 by Joe Martin with 77 comments

Joe Martin
Believe it or not, I'm not someone who's usually all that comfortable talking about themselves or pushing their ideas on to others. I'd much rather be left alone with a bottle of wine and a new computer game. So, you'll understand why I want to keep it brief when I say: listen to my new podcast. It's called Unlimited Hyperbole.

While it's a podcast, Unlimited Hyperbole is unlike most other shows in that it is short and intensively edited. It pulls on exclusive interviews with special guests and each episode culls more than an hour of conversation into just 15 minutes of finely honed discussion. Even the topic is controlled, being decided in advance for a season of five episodes.

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Developer Blog: Prototyping and Playtesting Frozen Synapse

Posted on 21st Jul 2010 at 11:50 by Mode 7 with 2 comments

Mode 7
In my previous post, I discussed how we came up with the initial idea for Frozen Synapse.

As lots of boring industry types will endlessly tell you, ideas are cheap. Actually, this is complete nonsense, but the point they're trying to make - that the hard work is in the execution - is correct. Even if you do have a strong idea, translating that into a viable game is extremely difficult.

During the development of Determinance, we struggled to get the core mechanics right, so every aspect of the design seemed in flux throughout development. This is a phenomenon that afflicts games of all sizes, and we were determined to overcome it this time around.

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Made in the UK Week: Secret Bonus Content

Posted on 12th Apr 2010 at 09:53 by Joe Martin with 1 comments

Joe Martin
It’s Monday now, so Made in the UK Week (AKA Project Awesome) has finally drawn to a close. It’s a time that will be filled with bittersweet memories as Batman finally leaves the bit-tech page and we all have to go back to the look of the old site – but don’t despair! There’s one more thing I have left!

Well, actually there are a lot of things I have left - articles that had to be culled from the final line-up and plans that just timed out - but there's one thing in particular. A little thank you to everyone who read the site last week...

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Mobile games: doing it right

Mobile games: doing it right

Rick speaks to developers ustwo and wargaming about how to make great...
Mod of the Month August 2014 in association with Corsair

Mod of the Month August 2014 in association with Corsair

Six of the best in-progress projects need your votes

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