Posted on 5th Nov 2009 at 11:51 by Joe Martin with 12 comments
A game which only ever alludes to having a deeper plot, Small Worlds opens with a single line before jumping to the gameplay – “There is too much noise”.
The gameplay itself is simple. At the start of each of the five levels the viewpoint is zoomed in on you – a small red line with a pale face and zero animation. The aim of each level is then to find the exit, which returns you to a hub level before you move on to the next world. There’s no fighting, no skill trees and no enemies. It’s just a gentle and rather lovely paced matter of exploration.