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Archive for the ‘independant’ tag

Free Games I Like: Small Worlds

Posted on 5th Nov 2009 at 11:51 by Joe Martin with 12 comments

Joe Martin
This blog post will be, like the game it’s about, small. I don’t really have a huge amount to say about Small Worlds, which was developed for a recent Casual Games Competition with the theme 'Explore', other than that it’s a remarkably elegant and effective piece of pixel-art brilliance.

A game which only ever alludes to having a deeper plot, Small Worlds opens with a single line before jumping to the gameplay – “There is too much noise”.

The gameplay itself is simple. At the start of each of the five levels the viewpoint is zoomed in on you – a small red line with a pale face and zero animation. The aim of each level is then to find the exit, which returns you to a hub level before you move on to the next world. There’s no fighting, no skill trees and no enemies. It’s just a gentle and rather lovely paced matter of exploration.

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Kicked Out Of The Bedroom

Posted on 13th May 2009 at 11:17 by Introversion Software with 4 comments

Introversion Software
If something you do costs you money it’s a hobby, if something you do makes you money it’s a business.” These were very comforting words to me during the early years of Introversion. Back then we were a small operation – three people, no office, I was working only part-time, and I spent a lot of my time worried and embarrassed that we weren’t a “proper business”.

We had been lucky with our first game release, Uplink, and had made (almost) enough cash to drive us forward and make our second game Darwinia. Darwinia then won a number of awards at the IGF in 2006, and we rapidly followed up with DEFCON which has been our strongest seller to date. Looking back, I guess there was a certain sense of invincibility within the firm, coupled with a sense of arrogance that somehow we just “knew better” about what to do and how to do it.

It was May 2007 and I had grown tired of living and working in the same space – working from home sounds like a good idea, but I found I could never switch off and it was slowly driving me crazy. We rented a town house in Bermondsey and for the first time ever Introversion had an office. This certainly felt like a major step forward, but it didn’t really change the way we worked or behaved. We were working on Multiwinia at the time and the game design was really coming together well, the X360 port of Darwinia was in full swing and we had made the decision that Multiwinia would be Introversion’s fourth major game launch.

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Mod of the Month November 2014 in association with Corsair

Mod of the Month November 2014 in association with Corsair

We've chosen six of the best in-progress projects and they need your votes
Mod of the Month November 2014 in association with Corsair

Mod of the Month November 2014 in association with Corsair

We've chosen six of the best in-progress projects and they need your votes

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