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Archive for the ‘gpgpu’ tag

Thoughts from AMD's GPU Technology Conference

Posted on 29th Jan 2010 at 11:08 by Richard Swinburne with 6 comments

Richard Swinburne
Last week in London, AMD gathered just over a dozen journalists from all over Europe at an event entitled its "GPU Technology Conference". We sat down with Richard Huddy, Worldwide Developer Relations, and Neal Robison, Global Director of Developer Relations from AMD, as well as Adrian Thompson Vice-President of Global Marketing from Sapphire, Gareth Thomas, Senior Programmer from CodeMasters and Chris Kingsley, CTO from Rebellion, in a round-table discussion about all things AMD GPU.

For the most part, we've covered AMD's position on a lot of topics in our interview with Richard Huddy, AMD Worldwide Developer Relations Manager, so we didn't feel the need to reiterate them again.

That's not the only reason why I've opted for this blog post, though; the second reason is that I feel AMD runs out of steam once it covers DirectX 11 and Eyefinity, and that its "open" attitude might appear noble but it's covering up for other inadequacies.

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I'm a GPGPU snob when it comes to video transcoding

Posted on 8th Jul 2009 at 10:08 by Richard Swinburne with 13 comments

Richard Swinburne
If it ain't hundreds of frames per second, I don't want to know.

If I'm forced to use a CPU, it feeeeeeels painfully slow.

Everyday I get the train into London, and with the luxury of a 16GB iPod touch I usually watch an episode of something on the way in. The downside is that this usually requires transcoding video from a DVD or other source so that it works on the iPod.

Since my PC houses a still very capable GeForce 8800 Ultra, I decided it'd be worth having another look at Badaboom, the CUDA compatible GPGPU video transcoder.

It's come a long way since we first saw it and for the most part it works great - a 30 minute episode of animation or TV takes 3-5 minutes to do in the morning. By the time I'm out the shower it's ready to zip to the iPod and I'm out the door.

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CM Storm Resonar Review

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We check our CM Storm's in-ear earphones which sport an adjustable bass
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