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Cheating in Game Design

Posted on 16th Mar 2009 at 11:09 by Cliff Harris with 16 comments

Cliff Harris
One day, the cheapest laptop will have a quantum graphics computer that can render pixel perfect photorealistic images at 70 frames per second with infinite complexity.

Until that happens, games programmers will do bodges, cheats and sneaky optimisations that you probably don't notice.

I remember a comedy sketch from years ago that ridiculed the kids puppet show Stingray for having a character in a high-tech wheelchair-style device that he slid around on. The joke was that this made him easier to film as a puppet, because it was always the walking that looked rubbish. Game developers do the same thing all the time.

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