Posted on 13th Jan 2010 at 10:51 by Joe Martin with 13 comments
It’s not a perfect game, by any means. In fact it is downright bad in some places and the plot, which focuses on multiple characters caught up in the wake of a murder, unravels and strays hideously in the latter stages. It’s a sad result of the game, which was planned as an episodic title, being rushed to a retail release by the publisher before some chapters had been finished. It still makes sense, it just requires a bit of effort.
There are a few different characters you control in the game and the main one is a man called Lucas Kane who comes out of a trance in a New York diner to find that he’s just murdered a man. Unable to recollect the experience, Lucas flees – but not before players are given a window of interaction. The first scene of the game immediately follows the murder and lets players decide how Lucas acts. Will he hide the murder weapon? Wash the blood off his hands? Bolt out of the emergency exit and flee or return to his table, calmly pay his cheque and try to avoid suspicion?
Once Lucas leaves the murder scene the viewpoint switches to that of Tyler and Carla, the two detectives investigating the murder. You can switch between both characters and are given similar free roam as to how much evidence you collect – most of which you hid just moments before. You question witnesses and, for the bulk of the game, try to identify Lucas and track him down. When you aren’t playing as a cop though then you’re Lucas, desperately trying to discover the truth behind the murderous trance and to clear your name. Meanwhile New York descends into a permanent winter, more murders occur and the city empties as life grind to a halt.