Posted on 23rd Feb 2009 at 11:16 by Joe Martin with 1 comments
What exactly is the difference between good graphics and great presentation?
To put it simply and dryly, good graphics are the type of unneeded visual flair that cause jaws to drop and eyes to dry. It’s hard to specifically define because it’s both indistinct and ever-changing thanks to the nature of the business, but good graphics generally means high polygon counts, lots of explosions and loads of light sources. Everything should be dynamic and smooth.
Good presentation however is totally different. It’s a singularity of vision that works itself through an entire game, emanating from core to keyboard. It’s how the graphics are used and the way that elements of the story are told through visual cues.
For me, the difference between graphics and presentation can be illustrated through one simple comparison.