Archive for the ‘fps’ tag
Posted on 11th Oct 2011 at 07:30 by Joe Martin with 31 comments
Painkiller is a game about frenzy, about being 'in the zone' and about bunny-hopping at 100 miles an hour around gothic castles packed with skeletons and cackling witches. It's a game about violence and speed; the satisfying buzz of a well-executed headshot performed from the hip.
Or, to put it another way, it's a game about 'THUNK!' That's the noise it makes when you fire half a pool-cue across the map and it lands, pinning your enemy's collapsed body to the floor.
Posted on 13th Jul 2010 at 15:25 by Joe Martin with 8 comments
Am I late in discovering Minecraft
? Judging by the fact that development started in 2009 and that Minecraft has over 23000 registered players, I’m willing to bet that I am late in discovering it. Doesn’t matter. It’s still awesome.
isn’t technically a free game – it’s a free playable alpha of an indie game that’s still in production. It’s playable online, in a browser, in both singleplayer and multiplayer formats.
Best described as a minimalist, retro sandbox, there’s no real aim to Minecraft
, at the moment anyway. All you do is run around a world carved out of rudimentary, regularly sized blocks, fending off critters and bashing holes in things or piling up blocks. It’s the bashing and piling which forms the focus of the game.
Posted on 12th Jul 2010 at 10:14 by Matthew Lambert with 27 comments
Let me start by saying that I've never completed this game, played the multiplayer or played the original Rainbow Six. None of this matters to me though. Rogue Spear is hands down one of the most enjoyable shooters I've ever played.
I know that there was a story weaved in between the missions, and I know at the time I probably followed it to some degree. However, I was only 10 when I first played it, so the significance of weapons of mass destruction and global terrorist threats were lost on my young mind. All I knew for certain was that you had to save hostages (the precious cargo!), and stop bombs going off, shooting any bad guys who crossed your path.
Shooting terrorists was just a small part of the gameplay though. The planning stages for each mission were incredibly detailed. You could customise up to four teams per mission, planning who was in them, what weapon loadouts they had, and exactly what route they would take. While each mission came with a pre-planned route, getting the most out of the game was about making your own from square one.
Posted on 30th Jun 2010 at 10:10 by Joe Martin with 19 comments
Yes, you read that correctly, the Nerf Arena Blast Demo – i.e. not the full game. It came on a coverdisk for a games magazine years and years ago and is one of three demos that I’ve hung on to without ever bothering to pick up the full game.
Released in 1999, Nerf Arena Blast was one of several forays that Nerf made into the games industry and is essentially just a brightly coloured FPS that swaps out the usual assault rifles and rocket launchers for Nerf blasters. I’ve never played the full game, but the demo featured two levels and gamemodes – one a straight deathmatch, the other a scavenger hunt variant, both against bots.
Nerf Arena wasn’t a fantastic game, at least if the demo is anything to go by, but it’s not as bad as you might expect. It was built on the original Unreal engine, which leant it some smoothness and graphical aplomb. It was also a lot faster and more fun than you’d think – mainly because the lurid neon levels were full of shortcuts, secrets and jump-pads to keep things interesting.
Still, it was by no means a spectacular game and the reason I’ve kept it around for so long isn’t anything to do with the game itself, not really. I’ve not even thought about actually playing it for a decade.
Posted on 21st May 2010 at 12:03 by Joe Martin with 8 comments
Nearly all the games I own are story-focused titles with a strong singleplayer campaign, because that’s very much the type of game that I prefer. There are a few exceptions though and Carnivores is probably the oddest one because it’s a genre I otherwise have almost no interest in; it’s a hunting game.
It’s a fictional one admittedly – you’re hunting dinosaurs using modern weaponry – but it’s still a hunting game. You have to do stuff like gauge the wind, aim only for vital organs and cover your scent. Plus, you only get one weapon and about six shots.
Or, you would if you played Carnivores in the way it was supposed to be played, which I never did.
Posted on 6th Apr 2010 at 11:55 by Joe Martin with 6 comments
The alternate-history WW2 FPS Codename: Eagle is another one of those games which I didn't actually buy, I just stole from my brother when I went to University and when he had long since moved past playing PC games. It's also one of the few games I have in my collection which I've never actually played, not really.
I have invested an awful amount of time in it though. I have a lot of fond memories of the game – or, rather, of the multiplayer demo that first hooked both me and my brother. It came on a PC Gamer demo disc and I only flicked it on out of boredom, jumping into what turned out to be one of the largest in-game levels I'd ever seen. I was awestruck and began a process of playing replaying the multiplayer demo for weeks.
The weird thing though is that I never actually played it with anyone. It was a multiplayer demo and all I ever did was play it solo, not even connected to a network.
Posted on 23rd Mar 2010 at 10:44 by Joe Martin with 7 comments
Ah, Outlaws. I cruise a lot of gaming forums and I often see people expressing he opinion that developers should just go back and do hi-res remakes of old games. If I were going to make that wish then the game I’d want them to start with is Outlaws, because it sorely needs it. Other popular choices, like Deus Ex or Thief, are still perfectly playable today. Outlaws is not.
In fact, it never was. It always looked terrible, even back when it was released in 1997. Or, parts of it anyway – it’s never clear-cut with Outlaws. To clarify, the actual game looked worse than an angry mother in law, but the cutscenes were beautiful thanks to being hand-drawn.
Back then though, graphics didn’t matter that much and Outlaws had three very important things going for it. First, it was a cowboy game. Second, it was made by LucasArts back when they still made really good games. Thirdly, it was a cowboy game.
I really like cowboy games.
Posted on 4th Mar 2010 at 08:32 by Joe Martin with 11 comments
Technically, the title of this game is James Bond 007: Nightfire, but I really don’t want to have more than one colon in the title than I have to.
Anyway. I have something embarrassing to admit about this game, namely that I decided to buy it based on just one single feature, which I’d read about in a PC Gamer article – the ability to don x-ray specs. More specifically, the ability to use those x-ray specs to take a peek at ladies’ underwear.
Yes, that’s all it took and, no, you can’t make me feel any more ashamed about it than I already am. It was a simple lapse of taste on my part, that lead to me over imagining the depth of the game. Surely, if the developers have added that kind of feature then you’ll be able to do all sorts of James Bond type stuff!
Actually, no, you couldn’t.
Posted on 16th Feb 2010 at 10:54 by Joe Martin with 39 comments
I never really got on with the original Far Cry, which came out when I was at university and which another one of my friends, who lived next door, fell in love with. His PC was better than mine at that point and the fact that he could max every setting and I couldn’t probably had a lot to do with it though.
“This game is amazing, check out the graphics!” He’d say.
The problem was, I’ve never been someone who is incredibly interesting in graphics. As I’ve said loads of times before, I play games for other reasons. I want a good story or gameplay that challenges and engages me. I want to be transported, to be somewhere – someone – else. I want to invest myself in something that is worthy of my attention and to be able to take something away from it, even if it’s just a new joke or a funny story. I don’t just want to look at pretty pictures.
Pretty pictures can be a big part of it, obviously. If a game has photorealistic textures and so on then that all helps with the illusion, but for me a game can’t rely on just the pictures if it doesn’t have a good tale to tell, whereas if the tale is good enough then it doesn’t matter how bad it looks. Unfortunately, all Far Cry had was pretty pictures. The story was absolute dross.
Posted on 17th Nov 2009 at 08:25 by Joe Martin with 1 comments
isn’t a new game, it’s just a free game that I really like. It’s basically the opposite of Hitman
, but reduced down to twitch shooter basics and presented in a typically indie way.
Rather than playing as a hitman, Black Shades
casts you as a bodyguard for a VIP who's wandering aimlessly through a crowded city. It’s your job to protect him from the increasing number of assailants who will try to kill him.
What distinguishes Black Shades
from that old trope of the FPS escort mission is that the VIP is pursuing a random path through a city which is basically an infinite grid of buildings. Also, the assassins who come from him are randomly generated and will use a variety of weapons and approaches. Oh, and nearly everyone in the city looks alike too – grey and white polygon figures.