Posted on 11th Feb 2011 at 07:26 by James Gorbold with 8 comments
While there are a great many wonderful Flash-based browser games out there, few succeed in capturing my attention for more than a few minutes.
However, for the last four lunchbreaks Antony and I have been unable to tear ourselves away from our desks, thanks to my latest discovery: Spitfire 1940.
Posted on 23rd Oct 2010 at 10:45 by Craig Lager with 19 comments
I've been playing Dice Wars for ages - it's just one of those games that I can't help to go back to every now and then, but it seems most people haven't even heard of it.
So, what is it? Well, the clue is in the title. Dice Wars is a way between dice, or rather a turn based strategy where dice are your armies and territory is both your objective and your resource. Everyone starts with a few, randomly selected bits of 'land' on a randomly generated map, each of which will have some dice on it. The objective is to conquer the whole map and even though its just brightly coloured and blisteringly fast flash game, it's surprisingly tactical.
To expand all you do is select one of your territories and then select an adjacent space to attack it. Combat works by rolling all the dice in the attacking territory against all the dice on the defending territory, with the higher number winning. If you win then your dice move forward on to the invaded block of land, leaving one die behind to hold the space you came from; if you roll equal or lower then all your dice are wiped out par one. Dice are restocked at the end of your turn - the amount you get calculated by the largest amount of connected territories you hold and then randomly handed out to your 'armies'.
Those are the rules and, while they seem simple, if you actually take the time to play then you'll see it's surprisingly complicated. Here are some tips...
Posted on 2nd Aug 2010 at 12:06 by Joe Martin with 14 comments
Doodle God shouldn’t really be a game. Viewed objectively it’s almost impossible to see why it would be any fun at all, in fact. And yet, it’s probably the most addictive thing I’ve played in the last months and I find myself getting it out at every available chance.
Doodle God casts you as the clueless creator of a brand new world and tasks you with filling said globe with items, which is accomplished by weaving together the basic elements. You start with the absolute minimum – Fire, Water, Earth and Air – and from there you move forward, creating Dragons, Zombies, Beetles and Vodka by adding things together.
It’s fast, easy going to begin with and the first few combinations are fairly logical – Fire plus Earth creates Lava, for example. As you go on though the combinations get more ludicrous and it becomes more difficult to think of new items and keep track of what you’ve tried already. Within a few moments you move from thinking “What is the point of this?” to spending every waking minute pondering what you can make next.
Posted on 19th Jan 2010 at 09:44 by Richard Swinburne with 13 comments
Verbatim Japan sure knows how to sell me a flash drive with its "build your own flash drive monster" game here
It looks better than it sounds, trust me.
Click to enlarge