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RE: Choose Your Own Adventure Gamebooks

Posted on 23rd Dec 2009 at 09:50 by Joe Martin with 17 comments

Joe Martin
I used to love Choose Your Own Adventure games and I’d regularly either rent them out of the library or pick them up before going on holiday. Lately I’ve been thinking what a shame it is that the medium has pretty much died out and I’ve been fighting back against this by having a go on some of the later interpretations of the idea.

For those not in the know, CYOA books are essentially multiple-choice driven singleplayer RPGs. You create a character according to the rules established in the start of the book, turn to the first passage, read it and then decide what you would do next. Each option available to you would point you to another passage in the book, creating a rudimentary branching adventure.

In the early ‘90s I remember them being all the rage and there were some long-lasting brands to come out of the short-lived fad, the most popular of which was the Fighting Fantasy series which included the likes of The Legend of Zagor and The Warlock of Firetop Mountain. My personal favourites however were the long-running Lone Wolf books by Joe Dever, - which had a single adventure running across multiple books - and the Fabled Lands series.

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