Last Saturday night, any insomniacs with radios might have happened listened to myself and Mike Channell from Xbox 360 Mag
talking on Radio 5’s Up All Night show
about why there’s a glut of RTS games at the moment. And more specifically, why two of these are aimed squarely at consoles.
RTS has never been a particularly successful genre on consoles, and it’s fairly easy to see why when listening to the chaps from Halo Wars
. The Whip Select
control mechanism of Stormrise
is purported to be ‘faster and more efficient than a keyboard and mouse,’ while the chaps behind Halo Wars
have opted for a more simplified control system than you’d find in a typical PC RTS. Essentially both companies agree that it's the limitations of the joypad that hinder the enjoyment of RTS games on consoles. But no longer, it seems.