Archive for the ‘directx 11’ tag

What’s next for the GeForce 500-series?

Posted on 10th Nov 2010 at 14:44 by Clive Webster with 56 comments

Clive Webster
Now that we’ve seen the speed of the GeForce GTX 580 1.5GB, our attention naturally turns to the future. Unfortunately, while we know some interesting things about the forthcoming ATI Radeon HD 6900-series, we’re still not allowed to tell you anything about it, so I’ll focus instead on what I think the rest of the GeForce 500-series might have in store.

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First video and pictures of 3DMark 11

Posted on 24th May 2010 at 18:57 by Alex Watson with 29 comments

Alex Watson
As we reported a few days ago, Futuremark is back with a new benchmark, 3D Mark 11. The official site is now live, and features pictures and a preview video.

According to Futuremark's YouTube page, "3DMark 11 uses a native DirectX 11 engine which makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading."

You can see it in action in a video which features a pair of MSI-branded submarines floating underwater - embedded after the jump.

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Does the GeForce GTX 465 reveal Nvidia’s plans for Fermi?

Posted on 18th May 2010 at 17:20 by Clive Webster with 39 comments

Clive Webster
You’ll probably have read the rumours the first mid-range Fermi GPU from Nvidia will be called a GeForce GTX 465 – now it seems to me that’s an odd choice of branding for two reasons.

Firstly, 465 doesn’t fit the naming of the two current Fermi cards, the GeForce GTX 470 and GeForce GTX 480, which use even numbers rather than 5s.

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Thoughts from AMD's GPU Technology Conference

Posted on 29th Jan 2010 at 11:08 by Richard Swinburne with 6 comments

Richard Swinburne
Last week in London, AMD gathered just over a dozen journalists from all over Europe at an event entitled its "GPU Technology Conference". We sat down with Richard Huddy, Worldwide Developer Relations, and Neal Robison, Global Director of Developer Relations from AMD, as well as Adrian Thompson Vice-President of Global Marketing from Sapphire, Gareth Thomas, Senior Programmer from CodeMasters and Chris Kingsley, CTO from Rebellion, in a round-table discussion about all things AMD GPU.

For the most part, we've covered AMD's position on a lot of topics in our interview with Richard Huddy, AMD Worldwide Developer Relations Manager, so we didn't feel the need to reiterate them again.

That's not the only reason why I've opted for this blog post, though; the second reason is that I feel AMD runs out of steam once it covers DirectX 11 and Eyefinity, and that its "open" attitude might appear noble but it's covering up for other inadequacies.

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Nvidia posts picture of a real Fermi card

Posted on 18th Nov 2009 at 15:48 by Alex Watson with 22 comments

Well, this time it's real - probably. Nvidia PR man Brian Burke just posted a picture of a Ferm-based graphics card - which he called the GeForce 100 - on Twitter.

In the tweet, Burke says it's running the "Unigine Heaven" DX11 benchmark.

Nvidia posts picture of a real Fermi card
Here it is!

You may now commence your speculations about how it will stack up against the new Radeon HD 5970.

And speaking of Twitter, don't forget you should follow bit-tech!

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Hardware Podcast 7 - this time it's loud!

Posted on 23rd Oct 2009 at 17:37 by Podcast with 11 comments

First off, apologies for not getting this up yesterday, and for it being so quiet the first time - the podcast fairy has been pretty slack this week. This is the seventh hardware podcast, and Rich, Harry and Tim are joined by Asus bod Iain Bristow. If any other manufacturers would like to join us for pod, please let us know and we'll try to organise it. Up for discussion are:

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One, Two, Seven - get ready for the recovery

Posted on 21st Sep 2009 at 15:32 by Tim Smalley with 7 comments

Tim Smalley
Over the past six months or so, it has become increasingly difficult to get excited about the computer hardware industry. Regular bit-tech readers have probably noticed my own output has dropped a little.

I've been focusing on the bigger picture (which included a lot of strategic work and a bit-tech site design refresh), and also turned some of my attention to new projects within Dennis that I'll be working on while I continue my role as Editor of bit-tech.

The lack of excitement is, in many respects, down to the recession - companies have been pulling down the hatches and boarding up windows while they weather the storm. There's been nothing exciting to talk about and it has been difficult to get hugely enthusiastic about the industry's future when nobody has announced a major technology breakthrough.

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When three storms collide

Posted on 17th Aug 2009 at 15:53 by Antony Leather with 14 comments

Antony Leather
I was at a press event last week and whilst on my rounds meeting and greeting various hardware manufacturers and distributers, it was clear that a storm is brewing in the PC industry. However, in spite of the recession, this isn't a storm that will dampen our spirits further.

In contrast it will hopefully send a bolt of lightning right up the backside of any kind of daemon that has a financial grip on the IT industry. In fact it's what some might call a 'perfect storm' which, if you've seen the film, can only happen when two or more storms collide, the more the merrier really, unless you're a swordfisherman that is.

In this case, these storms are Windows 7, DX11 and Lynnfield and all are coming to an etailer near you before Christmas.

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Episode 19 - Larrabee, DirectX 11 and violent games

Posted on 17th Jul 2008 at 14:40 by Podcast

The 19th episode of the Custom PC podcast features the panel reacting to the latest rumours about Larrabee, and how the Pentagon might be helping Intel design a GPU, and discussing Blizzard’s announcement of Diablo 3. The team also discuss instancing in MMOs and how it’s a problem for Conan, a first glimpse of DirectX 11 and whether it’s a good idea to revist Colonization. There’s also the guess the game music competition, with a bundle of Formula 1 related prizes to be won. Also, as you can see from the picture above, we’ve got a smart new logo!

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