Archive for the ‘dawn of war 2’ tag

Is it time for RTS games on consoles?

Posted on 6th Mar 2009 at 10:45 by Clive Webster with 9 comments

Clive Webster
Last Saturday night, any insomniacs with radios might have happened listened to myself and Mike Channell from Xbox 360 Mag talking on Radio 5’s Up All Night show about why there’s a glut of RTS games at the moment. And more specifically, why two of these are aimed squarely at consoles.

RTS has never been a particularly successful genre on consoles, and it’s fairly easy to see why when listening to the chaps from Halo Wars and Stormrise. The Whip Select control mechanism of Stormrise is purported to be ‘faster and more efficient than a keyboard and mouse,’ while the chaps behind Halo Wars have opted for a more simplified control system than you’d find in a typical PC RTS. Essentially both companies agree that it's the limitations of the joypad that hinder the enjoyment of RTS games on consoles. But no longer, it seems.

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Why Dawn of War II Is Doomed

Posted on 22nd Feb 2009 at 12:21 by Harry Butler with 14 comments

Harry Butler
I’ve been playing Dawn of War II a fair bit since the excellent open beta launched back in January, and I have to say I’m a little concerned. You see, while the single player is a nifty fusion of RPG and RTS and so highly polished you could shave in its gloriously violent reflection, the multiplayer aspect of the game is ridiculously hostile to those new to the game that if it were an animal it’d be some kind of rabid honey badger.

After logging into Game for Windows Live (a mercifully painless experience) the game drops you into a multiplayer match without so much as a loading screen tutorial, and you’re left to fend for yourself whilst figuring out all of the game’s numerous multiplayer gameplay mechanics.

What this results in is a learning curve that’s more of a learning wall, and it’s not an easy one to overcome. Your first game will most likely be an exercise in frustration and it really shouldn’t be this way.

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