Posted on 9th Mar 2009 at 13:23 by Introversion Software with 9 comments
Darwinia was released on PC back in March 2005. It got a lot of critical acclaim, but suffered from a bit of a botched retail launch (our fault for over-pricing it), and seemingly had only a small hard core following online. That all changed in late 2005 when Darwinia was released on Steam as only the second non-Valve game on the platform. Sales shot through the roof, and almost seemingly overnight everyone knew about the game and Introversion.
After that we got an email from CMP, the folks who run the GDC games conference. They suggested that we'd be eligible for the Independent Games Festival which was running at the next GDC in March 2006. We entered and waited. Sure enough, we soon found that we'd made it to the short-list of games and received some complimentary invites to the conference which was being held in San Jose. Yay!