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Archive for the ‘codemasters’ tag

Gaming Podcast 12 - With Added BBC

Posted on 8th Apr 2010 at 11:32 by Podcast with 11 comments

Podcast
As we continue with our Made in the UK Week, we’re anxious not to get stuck just voicing our own opinions. We want to hear what other people close to the UK games industry think too, which is why we invited the BBC to come and join us for a special edition games podcast.

Well, not all of the BBC, obviously. Just Adam Rosser, who runs Radio 5’s Game On! show, which is one of the few places where computer games can get a decent mainstream outlet in the UK. You can find out more about Adam’s show over at the official BBC Radio 5 website.

Adam kindly obliged us and sat down with Joe, James and Alex to discuss what’s we’ve so far included in Made in the UK Week, as well as a host of other topics – some of which are only tangentially related to…well, anything.

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Thoughts from AMD's GPU Technology Conference

Posted on 29th Jan 2010 at 11:08 by Richard Swinburne with 6 comments

Richard Swinburne
Last week in London, AMD gathered just over a dozen journalists from all over Europe at an event entitled its "GPU Technology Conference". We sat down with Richard Huddy, Worldwide Developer Relations, and Neal Robison, Global Director of Developer Relations from AMD, as well as Adrian Thompson Vice-President of Global Marketing from Sapphire, Gareth Thomas, Senior Programmer from CodeMasters and Chris Kingsley, CTO from Rebellion, in a round-table discussion about all things AMD GPU.

For the most part, we've covered AMD's position on a lot of topics in our interview with Richard Huddy, AMD Worldwide Developer Relations Manager, so we didn't feel the need to reiterate them again.

That's not the only reason why I've opted for this blog post, though; the second reason is that I feel AMD runs out of steam once it covers DirectX 11 and Eyefinity, and that its "open" attitude might appear noble but it's covering up for other inadequacies.

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Games I Own - Colin McRae: DiRT 2

Posted on 16th Dec 2009 at 11:33 by Mark Mackay with 11 comments

Mark Mackay
I’ve been a fan of racing games since Wipeout 2097 which was the first one I developed a real obsession over. I was a big fan of the Gran Turismo series too and, back in the day, bought a PlayStation 2 just to play GT4. I was excited about GT5…until I played the Prologue on my flatmate’s PS3. Next to games such as Race Driver: GRID, the Prologue flat out sucked. Gran Turismo seems so stiff and formal compared to the Codemasters title. These days choosing Gran Turismo over GRID seems like opting to spend a Sunday afternoon taking a driving lesson instead of a track day.

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Nvidia GeForce GTX 980 Review

Nvidia GeForce GTX 980 Review

Nvidia has finally released an enthusiast Maxwell GPU - does it dominate...
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