Archive for the ‘cloud computing’ tag

The future of Mass Effect should be in the cloud

Posted on 22nd Dec 2009 at 10:49 by Richard Swinburne with 11 comments

Richard Swinburne
Firstly, I have to apologise. I've succumbed to the marketing gimmick that is “the cloud”. However, there is a point to this so don't worry - you’re not reading a press release.

After reading and getting excited about Mass Effect 2 – how it will be possible to carry on your player profile, and the in third release sometime in the future – the player will apparently be open to “wildly different conclusions” leading to massive diversity of story.

What gets me, in the traditional model of selling one game, then another, then another, why Bioware didn’t opt for the more “MMO”-esq model of having things tied in extensively online. The limitations of adding these epic, whole game updates is that users lose save games and profiles after a year or so between releases, or, you still have to pander to those who didn’t buy the earlier releases to some extent because your publisher wants every successive release of the franchise to sell more. In a model that requires you to buy previous games, the opposite is true – you’re more likely to lose people that fall out of gaming, forget about it or lose love for it, than attain more.

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Leaving Live Mesh and the mess Microsoft is in

Posted on 20th Nov 2009 at 11:24 by Alex Watson with 16 comments

Alex Watson
It’s not often PC Pro gets the drop on us in terms of new technology (unless you’re into laser printers), but they were well ahead when it came to Microsoft’s Live Mesh, and prompted by their enthusiastic praise, I gave it a try.

Live Mesh really is pretty nifty; sign up for an account, add your computer to 'the Mesh' (your own of group of machines) and any folders you select are uploaded to the servers. You can then access these folders and files via a web browser, or – and this is the brilliant bit – set them to by synced across multiple computers. Make a change to a file on one PC, and it’ll be uploaded to the servers, then downloaded when the other machines turn on so they all mirror each other.

For a while, in fact, it was so good, I wondered if it was the start of a turnaround for Microsoft.

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