Trigger Happy, by Steven Poole
Fourth Estate, 2000
The importance of criticism in relation to the actual art or products it discusses is matter of debate and criticism itself. Elvis Costello was neatly and completely dismissive of the very idea of music journalism, declaring that ‘writing about music is like dancing about architecture.’
Still, it was, in part, the traditions of music writing – and Rolling Stone in the 60s and 70s – that video games writers turned to when they wanted to redefine the point and purpose of games criticism.
New Games Journalism was a reasonably successful attempt to widen games writing’s remit and claim a role for it that was bigger than just slapping 9/10 scores on run-of-the-mill sequels and churning out breathlessly keen previews (and it’s also what we here at
Bit-Tech practise, at least if you believe
Wikipedia).
Before the debate over New Games Journalism, though, was another of my favourite books about computers: Steven Poole’s Trigger Happy. Originally published in 2000, Trigger Happy isn’t subtitled ‘The Inner Life of Videogames’ for nothing. It’s a conscious attempt to push writing about games beyond identikit phrases ‘good graphics’ and ‘great playability’ ‘interesting gameplay’ – and if anything, to think about what words like ‘gameplay’ really, actually refer to.