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Archive for the ‘behind the scenes’ tag

Developer Blog: Interface Design

Posted on 6th Aug 2010 at 10:24 by Mode 7 with 6 comments

Mode 7
I’m going to step out of my chronology of Frozen Synapse this week and talk briefly about what’s going on around here at the moment.

One of the major difficulties with the game is giving the player a vast amount of control over his units while still retaining a clear and clean interface: it’s something we’ve struggled with throughout development.

Our first real stab at tidying up the game came when we took it to the University of Reading for some focus testing. We had a batch of brilliant (and very patient) Computer Science students play the game for a few hours while we watched and talked to them about the problems they were having. It was encouraging that they all rated the game very highly, but there’s nothing like observing someone struggling to make a unit do something to bring home the fact that you need to make some changes!

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Developer Blog: Hello World!

Posted on 6th Jul 2010 at 10:09 by Mode 7 with 16 comments

Mode 7
My name's Paul Taylor, and I co-own an indie dev studio (that's code for three guys in a small room) called Mode 7 Games. We've been making games and doing various other projects together since 2005.

Our current title is called Frozen Synapse - it's a squad-based tactical game that people seem to like!

I handle everything that isn't development, as well as working on any art direction, audio and writing that's required. My co-conspirator Ian Hardingham handles design, code and the overall direction of our stuff.

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Who Should Review Monkey Island: Special Edition?

Posted on 16th Jun 2009 at 12:02 by Joe Martin with 36 comments

Joe Martin
Journalistic integrity is something we pride ourselves on here at bit-tech and we always try to make sure that our reviews are fair-minded, open and in-depth. Each of us at bit-tech and Custom PC magazine has a specialty and we always try to play to that expertise. Tim does graphics cards. Richard does motherboards and PSUs. I play games. Harry makes the coffee.

It’s this integrity that explains why you’ll never see me review a hardcore racing sim such as Forza or Race Pro; as a man who can’t even ride a bike, let alone ride a car, I have no right to talk about the flaws in a racing sim.

This integrity though does present one very big problem for us though and that is; who should review the upcoming swathe of Monkey Island games – both the newly announced episodes from Telltale Games and the Special Edition re-release from LucasArts proper?

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The Challenger Introversion

Posted on 7th Apr 2009 at 13:41 by Introversion Software with 0 comments

Introversion Software
Despite a much-welcomed revival of indie gaming talent recently, and the increasing prominence of events like the IGF awards at GDC, the games industry has not always been a friendly place for independents. Introversion was founded in 2001, a particularly difficult time, when publishing giants and their game franchises battled it out for limited retail space and front-page magazine adverts. This was just before the age of digital distribution really got underway, and the top 10 charts were constant reworkings of IP dug up from yesteryear. As a result people are often surprised to learn that Introversion will be celebrating its 8th birthday this year.

Despite these unfavourable climates and some admittedly rocky times, Introversion has steadily grown and evolved, and we’re often asked at trade events to shed a little light on how we did it. We’re asked to advice on subjects as diverse as which publishers to work with, how to finding a good lawyer and how to plan game launches. From a personal point of view I used to get pretty worried when advice was sought about our marketing strategy – it rather implied that we had things sussed; that marketing for us was an exact science, with a goal, strategy and a measurable outcome. In reality, it felt that more often than not, we owed our successes to haphazard experimentation, chance encounters and one-off pot luck, than any formal marketing strategies, or colour-coded launch plans.

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The Vanishing of Ethan Carter Review

The Vanishing of Ethan Carter Review

Technically stunning and narratively compelling, Ethan Carter is an...
Mod of the Month September 2014 in association with Corsair

Mod of the Month September 2014 in association with Corsair

Take a look at six of the best up and coming projects from our modding...

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