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Archive for David Hing

Far Cry 3 and the inventory problem

Posted on 26th Feb 2013 at 14:21 by David Hing with 43 comments

David Hing
Dear Far Cry 3,

I wanted to thank you for inviting me to spend time on your beautiful tropical island paradise filled with red-shirt pirates, ninja tigers and quick-to-anger murderous bovines. Exploring your beaches, cliff tops and jungles has been a truly amazing experience and despite what I'm going to say, I must stress I am grateful for that and honestly believe you have something truly wonderful going on for you.

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Total Annihilation and the four hour adrenaline rush

Posted on 11th Feb 2013 at 07:20 by David Hing with 23 comments

David Hing
Starcraft 2 is probably my favourite game that I never play. I fell for the original thanks to a decent demo that captured the feel of the single player game and I loved the campaigns, despite being so unbelievably terrible at the game to never really grasp how to progress into even the later Terran missions, let alone the Zerg and Protoss campaigns.

When the long awaited sequel came out, I threw myself into the notorious multiplayer, which was something I had never had the option to do with the original thanks to my thoroughly rural internet connection that might very well have been carried on the back of cows and a friendship group that consisted of non-LAN compatible Amiga owners.

The multiplayer clicked and resonated with me, although the joke is that just because you understand something, it doesn't mean you can necessarily do anything about it.

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Mind the multiplayer gap

Posted on 31st Jan 2013 at 07:26 by David Hing with 30 comments

David Hing
I worry about single player modes disappearing and multiplayer becoming the norm. When Unreal and Quake started releasing multiplayer-only titles I thought that was the end, but thankfully it was a trend that didn’t really catch on. All the same, my fear is still there, lurking away.

Imagine a chasm. A deep, dark, seemingly bottomless canyon, but when viewed from above the sides appear to be quite close together.

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Hardcore Farmville and the games that play themselves

Posted on 21st Jan 2013 at 10:13 by David Hing with 13 comments

David Hing
When the iPad arrived on the scene it was the device that industry commentators liked to declare as "scaring the pants off Nintendo" because of its desirability among the market that the Wii and DS were chasing.

When the iPad arrived in my possession, I could see that traditional console developers had a while before they needed to be too worried about this thing. Mobile gaming has definitely come a long way since my first foray into the Apple App Store, but despite that, its landscape is still peppered with one particular type of game.

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The death of Warcraft

Posted on 20th Dec 2012 at 07:42 by David Hing with 39 comments

David Hing
I feel a great sympathy for the City of Heroes players who have recently lost their favourite MMO to the grim abyss of cancellation. There is something incredibly final about an online game being pulled as there is so very rarely any way of clawing that experience back. Instead, all that remains is an inert double-figure-gigabyte folder sat on your hard drive and mere memories of your polygon-formed world.

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Game Zero

Posted on 30th Nov 2012 at 07:06 by David Hing with 14 comments

David Hing
The pie level was what got me hooked on gaming. I probably only saw it twice, but the first time on a quiet Saturday morning actually made me jump out of my seat and run to wake up my parents up in excitement to tell them about it.

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Minecraft, Tekkit and protecting your losses

Posted on 20th Nov 2012 at 07:14 by David Hing with 7 comments

David Hing
There is a very human compulsion to throw good money after bad. Once you have invested in something you are likely to continue investing even if it's a logically bad thing to do because you're trying to buy your way back up to zero and mitigate your losses.

Suddenly you go from trying to make money to trying to make sure you don’t lose as much. It can also easily destroy a day if the currency you are investing is time.

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XCOM's perfect demo

Posted on 30th Oct 2012 at 09:24 by David Hing with 17 comments

David Hing
Demos are dangerous marketing moves for the games industry. It could be a misleading demo that misrepresents the game (it's ok, we forgive you Brutal Legend) or just a plain bad demo that doesn't show it off enough. Either way, it can seriously eat into a game's release sales figures.

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One nuclear war is enough

Posted on 25th Oct 2012 at 07:52 by David Hing with 13 comments

David Hing
A pile of games that you haven’t got around to playing yet is a surprisingly common feature for anyone that considers gaming to be a hobby. It’s not a problem I ever expected to have, but I have noticed a startling number of unfamiliar names creeping into my Steam library, hopefully as a result of various summer sales and Humble Indie Bundles as opposed to the dreaded combination of one click payments and more beer than is strictly speaking healthy.

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The Jumping Game

Posted on 2nd Oct 2012 at 09:49 by David Hing with 27 comments

David Hing
You've all played the Jumping Game. Maybe you've only played it once and didn't care for it. Maybe you only ever play it for short spaces of time. Maybe, like me, you have identified its signature across many different games.

More commonly found in first person or third person games that allow some degree of freedom in movement and feature irregularly formed terrain, the Jumping Game is played by trying to jump up something that may or may not be a wall.

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CM Storm Resonar Review

CM Storm Resonar Review

We check our CM Storm's in-ear earphones which sport an adjustable bass
Mod of the Month September 2014 in association with Corsair

Mod of the Month September 2014 in association with Corsair

Take a look at six of the best up and coming projects from our modding...

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