'The Witcher 2 is one of the most exciting and involving RPGs we’ve seen in a long, long time. It forms a logical competitor to more action-orientated titles, such as Mass Effect, and succeeds where previous pretenders, such as Dragon Age 2, have failed. Those who can bear the QTEs and practice finding hotspots, who take the time to immerse themselves in the world and understand the characters will find an experience that’ll be tough to beat - not just for future RPGs, but all future titles. '
The Witcher 2 is a new addition to our graphics testing suite - despite only being a DirectX 9 game, it still demands a lot from modern GPUs, and is hence a worthy choice for separating the boys from the men when it comes to graphical prowess.
With ubersampling enabled, the game proved to be too intensive for even high end GPUs, and we have therefore chosen to leave it disabled for the time being, in order to leave us with comparable results. Other than this, we set the game to its 'max' settings and perform a manual play through in the town of Flotsam, whereby we walk for sixty seconds, following Geralt's companions through the town along the same route each time.
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The Witcher 2
1,920 x 1,080 4xAA, max detail, Ubersampling disabled, DirectX 9
Windows 7 x64 (GeForce GTX 670 2GB)
Windows 8 x64 (GeForce GTX 670 2GB)
Windows 7 x64 (Radeon HD 7850 2GB)
Windows 8 x64 (Radeon HD 7850 2GB)
Frames Per Second
The Witcher 2
2,560 x 1,600 4xAA, max detail, Ubersampling disabled, DirectX 9