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All gamers have had an idea for a game, but many don't know how to launch their ideas off the ground. Now, Mark Morris of Introversion kicks off a new series examining how to launch your own independent studio.
Last year was one of the best years in gaming that we can remember - but what is it exactly that makes a great game? We put our minds to the task and come up with ten rules and examples that divide the classic games from the crap ones.
The Writers Guild of America has, for the first time, seen fit to award writers of computer games. Check out the nominations within.
The third instalment in our exploration of how computer game stories are written and designed looks closely at Strategy games. With an in-depth interview from Magnus Jensen, lead designer on World In Conflict.
This year we didn't just get graphics cards and computer games in our Christmas stockings - some of us got books too. So, in an attempt to prove that the internet hasn't killed printed media, we take a look at some of the best and worst books about gaming available!
The makers of Fahrenheit are eyeing up some of the best Hollywood actors to get involved in their new game, Heavy Rain after claiming to shatter the Uncanny Valley.
Have you ever posted in a forum for some help, frustrated by the nasty responses and "n00b" replies? Brett Thomas feels your pain as he discusses writing, the dissemination of knowledge, and some good ol' bone-crunching American football.
As part of our continuing feature on game design, we chat to Dave Grossman and David Cage about how adventure games are written. Whether you're a budding game designer or just a fan with a passion for puzzles, you'll be sure to find this interesting.
In a recent interview Ken Levine has admitted that the multiple endings to BioShock weren't his idea and that he didn't want to do them. So, just what did he have in mind?
Clive Barker makes the news again this week, continuing to say that games are an artform and that critics like Roger Ebert don't understand the medium.
As part of a new series, Joe Martin has a chat with Rob Yescombe, screenwriter for Haze, and Martin Lancaster, writer for Crysis, about the process of writing first-person shooters and some of the problems involved.
October 14 2021 | 15:04
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